Odd mix of business, design, and technical implementation details here.<p>I feel kind of lost as to what the goal of the game was. Spending money for advertisement for a free game that you think people should play for 20 minutes and also looking at things like retention. Why?
> It’s better to spend more time on a game to ensure everything is feature complete, rather than releasing something sooner and iterating on it over time. This element differentiates the work of Technical Artists and Software Engineers, and it seems to apply to games as well.<p>Every part of this is completely opposite my experience. I’m totally baffled how this was a take-away lesson.
Today I learnt that “obstacle course” is so common as a game mode on Roblox that it is regularly shortened to “obby”, a word I have never heard before in the fifty-two years I have been speaking English.