I continue my experiment of transposing classic games onto an irregular grid. I've previously released variants of minesweeper and checkers. And now I'd like to share my variant of Chess.<p>Chess can be a pretty punishing game, but I thought this was nevertheless a way to make it even more challenging by making it trickier to anticipate your opponent, even though both players still have the same information.<p>From the playtests I've done, that challenge is pretty compelling.<p>It also seems to be more fun at 2 people, where both players keep surprising one another.
This is very cool, I'm enjoying it.<p>One small note: I tried to castle, and was told "Castling is not allowed because your king was previously in check."<p>This isn't one of the rules of castling in regular chess. [1]<p>Also, it would be nice to implement the three-same-position draw, since I got trapped in a cycle of just moving my king back and forth forever.<p>1. <a href="https://en.wikipedia.org/w/index.php?title=Castling#Requirements" rel="nofollow">https://en.wikipedia.org/w/index.php?title=Castling#Requirem...</a>
So in this version the bishops can change the color they can move on?<p>The corners with 3 and 5 neighbour have a special mark. What does that mean?<p>Can you share how the board is generated or it's part of the secret special sacuce? I think a blog post about the generation of the borard with a few nice graphics can get a lot of traction here.
Very cool! Looking forward to playing it.<p>I suggest to minimize visual clutter, because any new player's brain will be overloaded trying to figure out a board, and less is sometimes more.<p>I'd remove the forward direction triangles where they can be unambiguously inferred from the baseline. A lower grain contrast wood texture might be a good idea too.<p>You mentioned you sometimes use five tile colours but you can <i>probably</i> improve it: yes, the four colour theorem guarantees that :)
Making Go Twist is a bit more straightforward, since the rules work unchanged for any undirected graph. Such as this diamond lattice [1] in which inner points still have 4 neighbours.<p>[1] <a href="https://en.wikipedia.org/wiki/Go_variants#/media/File:VirgilGriffith.jpg" rel="nofollow">https://en.wikipedia.org/wiki/Go_variants#/media/File:Virgil...</a>
Pawns should probably have a piece that indicates their orientation. As far as I can tell it is impossible to discern which way a pawn moves without querying the ui.