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Show HN: Chess Twist

29 pointsby frading12 months ago
I continue my experiment of transposing classic games onto an irregular grid. I&#x27;ve previously released variants of minesweeper and checkers. And now I&#x27;d like to share my variant of Chess.<p>Chess can be a pretty punishing game, but I thought this was nevertheless a way to make it even more challenging by making it trickier to anticipate your opponent, even though both players still have the same information.<p>From the playtests I&#x27;ve done, that challenge is pretty compelling.<p>It also seems to be more fun at 2 people, where both players keep surprising one another.

5 comments

SamBam12 months ago
This is very cool, I&#x27;m enjoying it.<p>One small note: I tried to castle, and was told &quot;Castling is not allowed because your king was previously in check.&quot;<p>This isn&#x27;t one of the rules of castling in regular chess. [1]<p>Also, it would be nice to implement the three-same-position draw, since I got trapped in a cycle of just moving my king back and forth forever.<p>1. <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;w&#x2F;index.php?title=Castling#Requirements" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;w&#x2F;index.php?title=Castling#Requirem...</a>
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gus_massa12 months ago
So in this version the bishops can change the color they can move on?<p>The corners with 3 and 5 neighbour have a special mark. What does that mean?<p>Can you share how the board is generated or it&#x27;s part of the secret special sacuce? I think a blog post about the generation of the borard with a few nice graphics can get a lot of traction here.
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paipa12 months ago
Very cool! Looking forward to playing it.<p>I suggest to minimize visual clutter, because any new player&#x27;s brain will be overloaded trying to figure out a board, and less is sometimes more.<p>I&#x27;d remove the forward direction triangles where they can be unambiguously inferred from the baseline. A lower grain contrast wood texture might be a good idea too.<p>You mentioned you sometimes use five tile colours but you can <i>probably</i> improve it: yes, the four colour theorem guarantees that :)
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tromp12 months ago
Making Go Twist is a bit more straightforward, since the rules work unchanged for any undirected graph. Such as this diamond lattice [1] in which inner points still have 4 neighbours.<p>[1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Go_variants#&#x2F;media&#x2F;File:VirgilGriffith.jpg" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Go_variants#&#x2F;media&#x2F;File:Virgil...</a>
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jncfhnb12 months ago
Pawns should probably have a piece that indicates their orientation. As far as I can tell it is impossible to discern which way a pawn moves without querying the ui.
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