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Doom for SNES full source code released by former Sculptured Software employee

100 pointsby owlmusic11 months ago

4 comments

Sakos11 months ago
Apparently the lead programmer released much of the source code a few years ago here <a href="https:&#x2F;&#x2F;github.com&#x2F;RandalLinden&#x2F;DOOM-FX">https:&#x2F;&#x2F;github.com&#x2F;RandalLinden&#x2F;DOOM-FX</a><p>But it was uncompilable because of copyrighted assets&#x2F;code. This seems to be the full source which includes the missing stuff.
akie11 months ago
Actual source files seem to be here <a href="https:&#x2F;&#x2F;ia600408.us.archive.org&#x2F;view_archive.php?archive=&#x2F;3&#x2F;items&#x2F;jeffs-doom-snes-disk-images&#x2F;source.zip" rel="nofollow">https:&#x2F;&#x2F;ia600408.us.archive.org&#x2F;view_archive.php?archive=&#x2F;3&#x2F;...</a>
karmakaze11 months ago
The backstory for the 3DO port of Doom[0] later in that thread is crazy! Worst sales&#x2F;negotiation ever.<p>[0] <a href="https:&#x2F;&#x2F;gbatemp.net&#x2F;threads&#x2F;doom-for-snes-full-source-code-released-by-former-sculptured-software-employees.657118&#x2F;post-10439578" rel="nofollow">https:&#x2F;&#x2F;gbatemp.net&#x2F;threads&#x2F;doom-for-snes-full-source-code-r...</a>
guidedlight11 months ago
This was an incredible port, and certainly an engineering masterpiece given the target hardware.<p>The level geometry of this version was more complex than the PlayStation port, and it even had online multiplayer support.<p>One interesting difference though is that enemy sprites only face the player.