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Blender running on a Nokia N95 (from 2007)

7 pointsby sebastianconcpt11 months ago

2 comments

zokier11 months ago
Except it doesn&#x27;t have anything to do with blender.org Blender.<p>previous discussion: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=34379892">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=34379892</a>
yjftsjthsd-h11 months ago
Machine translated:<p>&gt; The Argentinian @dante_leoncini managed to get the 3D Blender program to work on a 18-year-old Nokia N95 phone, which runs the old and beloved Symbian system. He named it Blendersito.<p>I wonder what version and how painful of a port that was. Wikipedia says that phone has 128MB of RAM, so I&#x27;m surprised it fits. Actually what&#x27;s really funny is that Blender won&#x27;t even run on some of my x86 machines because the Linux build uses newer OpenGL than my GPUs support:P<p>Edit: Yeah, <a href="https:&#x2F;&#x2F;www.blender.org&#x2F;download&#x2F;requirements&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.blender.org&#x2F;download&#x2F;requirements&#x2F;</a> says 8 GB RAM and 2 GB VRAM with OpenGL 4.3... not to mention &quot;While it is technically possible to use Blender in all screen sizes, a minimum resolution of 1920×1080 is recommended for optimal use.&quot;:)