That's interesting, I recently wrote a game of life that uses PyTorch to run on the GPU:<p><a href="https://gist.github.com/olooney/d835353176bd9a679ad2f057cd58ba53" rel="nofollow">https://gist.github.com/olooney/d835353176bd9a679ad2f057cd58...</a><p>It benefits from using PyTorch's 2D convolution operation but sufferers it has to keep casting types to get it to work. Still, it's quite fast for very large grids!
Nice! I did a game of life using stable diffusion recently, check it out :)<p><a href="https://www.jerpint.io/blog/diffusion-gol/" rel="nofollow">https://www.jerpint.io/blog/diffusion-gol/</a>
li {
height: 20px;
width: 20px;
}<p>input[type="checkbox"] {
width: 20px;
height: 20px;
}<p>Now you can't even tell the difference between the real thing!
there was a similar checkbox game of life at the top of HN earlier this week, albeit one operating under different rules<p>edit: i see that it’s back!!
Interesting.<p>Is this intended as a way to implement the UX for GDPR cookies / tracking opt-in / opt-out screen. If so, it's brilliant.