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Neal Stephenson wants to revolutionize sword fighting video games

485 pointsby SoapSelleralmost 13 years ago

42 comments

antipaxalmost 13 years ago
Biggest problem with these games (I've found, anyway) is that your sword controller cannot magically stop in mid air when your virtual sword hits another sword or a wall or whatever. It really ruins the immersion.
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daenzalmost 13 years ago
Cameo by Gabe Newell <a href="http://i.imgur.com/6vDza.png" rel="nofollow">http://i.imgur.com/6vDza.png</a>, who is swordsmithing a crowbar :)<p><pre><code> Neal: "Hey is that about ready?" Gabe: "These things, they take time..."</code></pre>
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mbrubeckalmost 13 years ago
"I'm the greatest sword fighter in the world."<p>"And you wrote the software."<p>"Yeah. That, too," Hiro says.<p>―Neal Stephenson, <i>Snow Crash</i>
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trevelyanalmost 13 years ago
I don't mind putting a bit of cash towards projects where those involved really don't have the resources to pull it off otherwise, but does Neal Stephenson really not have enough cash to bootstrap this himself?
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psykoticalmost 13 years ago
Anyone remember Die by the Sword? Admittedly it was more sword flailing than sword fighting, but it's the only game I've played that had a semblance of direct control. It was also the first game to use IK for everything from sword fighting to rope swinging and ladder climbing. Even nowadays it's rare to see IK used in games for anything except relatively minor pose fix-ups (blending canned poses offers better control, and IK fix-ups can then be applied on top to get perfect alignment for aiming, etc).
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dmoyalmost 13 years ago
Real swordfighting is not about the sword, it's about the footwork. Just physically do not be where the opponent's sword is heading.<p>See: relatively little blade contact in extremely high level fencing.
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brown9-2almost 13 years ago
As far as entertaining Kickstarter videos go, this one is certainly off to an auspicious start.
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radical_cutalmost 13 years ago
As someone who just finished reading Snow Crash today (great stuff btw, can't wait for another Stephenson's book) I'd be thrilled to see this and try it in action.<p>As someone who's been into martial arts for some time I'm very sceptic about this. There's a lot more to realistic fighting than just swinging and clashing swords: footwork, body movement, weight transfer...<p>Nevertheles, even if it won't turn out to be perfect it could stil be a lots of fun. I'll be watching their progress.
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amelimalmost 13 years ago
I'm surprised there was no mention of the Mount and Blade[1] series, which took a serious look at this sort of combat through the use of contextual mouse movements for parries and attacks. I wonder if he's unaware of the franchise, or just didn't feel the need to mention it.<p>I'm also not convinced that today's odometry based controllers will give you high enough fidelity to model swords convincingly. Any sort of wiimote or kinect based sword/lightsaber game has always seemed very waggle centric without any deliberate movement. Also, I'm not really thrilled about the thought of having to buy plastic swords to swing in my room.<p>[1]:<a href="http://www.youtube.com/watch?v=psLA87SgZcw" rel="nofollow">http://www.youtube.com/watch?v=psLA87SgZcw</a>
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nathan_longalmost 13 years ago
One of the most interesting games I've ever played was Bushido Blade 2. The best thing about it was realistic vulnerability: get stabbed once and you die (or maybe lose use of an arm). The disappointment was made up for by lots of quick rounds.<p>I always thought it was silly to have games where you'd get shot 20 times and keep fighting exactly the same, just lose some of your energy meter, then suddenly flop over and die when it reached zero.
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x1almost 13 years ago
He's been wanting this since the mid-90's - not downplaying or being snarky, just making a point. This reminds me of Hero in Snow Crash.
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justinhjalmost 13 years ago
I wish him luck. Various projects have come along with backing from people outside the video game industry with the goal of being more realistic, more revolutionary and so on. But it's a lot harder to make a playable fun game. Realism often isn't fun. Modern Warfare 3 is the culmination of 20 years of evolution from Wolfenstein, and still is nothing like being a real soldier.
elialmost 13 years ago
Oh man, I can't wait to yell "big board" to pull up the cheat mode screen.
mehulkaralmost 13 years ago
I'm more of a minesweeper guy. Can they make a game that makes blowing up mines more realistic? How much would a Kickstarter campaign for that cost?
fromhetalmost 13 years ago
Why is it named clang? So very very confusing.<p><a href="http://en.wikipedia.org/wiki/Clang" rel="nofollow">http://en.wikipedia.org/wiki/Clang</a>
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gklittalmost 13 years ago
Entertaining video, but the production value was so high that it made me wonder whether this project really needs my money...
Cushmanalmost 13 years ago
I'm in from the headline alone.
defenalmost 13 years ago
I'm curious how they plan to implement actual medieval / early Renaissance combat tactics with a controller like the one in the video - how would you do half-swording or something like the Mordhau?<p>For people who aren't medieval geeks - half-sword is when you hold the sword halfway up the blade with your left hand, in order to deliver a more accurate, powerful thrust; perhaps after trapping your opponent's sword between your arm and body. Mordhau ("murder-strike") is when you invert the sword and use it as a mace. These things came about because swinging a sword into an armored opponent isn't actually going to do much to him.<p>It seems like the kind of combat you could simulate might potentially be fun, but wouldn't actually simulate a real fight from the period - not enough grappling / bashing.
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magoghmalmost 13 years ago
I'm amazed at how many HN readers have turned out to also be sword fighting experts! :)
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alinajafalmost 13 years ago
As a former kendoka, this is a wet dream. I can finally put all that kata to good use!
ww520almost 13 years ago
It's going to be difficult to get right. They seem to emphasize on the hand work, the swing, parry, thrust. Sword fighting is as much foot work as hand work, as I've learned in my fencing days way back. There are only a few hand actions, the lounge, parry/return, and indirect attack, on different zones, but the foot work is the major part of the game. Keeping and judging the distance is a tough skill. Close in suddenly, retreat and lounge, counter lounge, lounge and crouch, .etc. All these will be difficult to replicate in the game.<p>I wish them luck.
10dpdalmost 13 years ago
Ok. So a famous author decides to make a sword fighting video game. Awesome. But.... I feel from the video that what they are really trying to create is a sword fighting <i>simulator</i>. Big difference, playability is incredibly important, we're all familiar with 'arcade modes' where realism is suspended to create an engaging, fun game. So I'm wondering how successful this 'game' will actually be.
jakejakealmost 13 years ago
I'm probably only moderately interested in the sword fighting game, but this is easily the most entertaining kick starter video I've seen so far.
charlieokalmost 13 years ago
Reminds me of that Incantor wand controller<p><a href="http://incantor.com/" rel="nofollow">http://incantor.com/</a><p><a href="http://www.kickstarter.com/projects/moveablecode/incantor-magic-made-real-a-real-world-mobile-based" rel="nofollow">http://www.kickstarter.com/projects/moveablecode/incantor-ma...</a><p>Maybe you'd want a difference in heftiness of the controller, but a similar swinging/waving api?
epsalmost 13 years ago
Don't know about a sword fighting game, but I would gladly part with $20 to see Snow Crash rewritten in the past tense :)
uzeroalmost 13 years ago
Clang getting some The Verge coverage <a href="http://www.theverge.com/2012/6/10/3076307/neal-stephenson-clang-sword-fighting-game" rel="nofollow">http://www.theverge.com/2012/6/10/3076307/neal-stephenson-cl...</a> - I hope these guys hit mainstream. I would love it if Neal could pull this off in a big way.
mtgxalmost 13 years ago
When the Wii appeared, sword games was the first thing that came to my mind, but I don't there have been too many of them on the Wii. I was also hoping we'd see some martial arts fighting (or training) games for the Kinect by now, although the Kinect needs to dramatically increase its accuracy for that.
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EternalFuryalmost 13 years ago
If you want to sword fight "realistically", go out, buy a sword and join a sword-fighting club.<p>Darn, why do people try to solve everything with technology when there is a simple solution in the physical world!?<p>No matter how they dice it or slice it (ah ah), it's not going to end up "realistic" for anyone who has used a sword before.
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jaredsohnalmost 13 years ago
&#62;in a much more intuitive way than pulling a plastic trigger or pounding a key on a keyboard<p>A bit unfair to make that comparison. At the very least, the Wii Motion Plus in games such as Sports Resort fencing offers a better experience than that.
davidwalmost 13 years ago
Thinking about comparative advantage, and being the selfish sort, I think I'd rather see him do something closer to home. I don't play video games, and even a Neal Stephenson game isn't going to change that, but I love his writing.
mattdeboardalmost 13 years ago
What are the technical challenges involved with building a high quality, low-latency bit of hardware? Even small lags in response are really annoying and kill enjoyment of the game for me.
DROELOEBOYalmost 13 years ago
Rune! Was awesome. The way you could make your sword move with the mouse was amazing. Accuracy is what it is about. If this game could capture that feeling I am aboard.
chernevikalmost 13 years ago
Everybody needs a hobby but I thought Reamde was Stephenson's break from revolutionizing historical / science fiction.
kuahyeowalmost 13 years ago
An update has just been posted, only for backers though. Anyone mind sharing?
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Estragonalmost 13 years ago
Video games? What happened to building the space needle with Google? :-)
sneakalmost 13 years ago
I absolutely adore the video, but the video should CLEARLY explain what the money is going to be used for. There is no mention (only allusion) to hardware development in the video at all.<p>Also, it's not clear from the video if the game will be playable _without_ the special hardware...
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ritrattalmost 13 years ago
he copied my realization! <a href="http://www.riturajsatpute.com/2010/08/where-are-real-role-playing-games.html" rel="nofollow">http://www.riturajsatpute.com/2010/08/where-are-real-role-pl...</a>
jrockwayalmost 13 years ago
I have to say; sword fighting is perhaps the least interesting subject I could imagine, but since it's Neil Stephenson, he can have my money. I also enjoyed the part where he threw the cookbook at Sir Dumbass.
arseyalmost 13 years ago
If CLANG stood for something ridiculous then I'd be in.
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Mizzaalmost 13 years ago
Loved the Gaben cameo!
cheatercheateralmost 13 years ago
TLDR: In a parallel thread ( <a href="http://news.ycombinator.com/item?id=4086805" rel="nofollow">http://news.ycombinator.com/item?id=4086805</a> ) multiple posters note how Pixar's 22 tips for storytelling apply to computer programming. Obviously AAPL took note, because Neal Stephenson is working on Clang now. The enterprise became the hot topic of yet another front-page thread ( <a href="http://news.ycombinator.com/item?id=4090845" rel="nofollow">http://news.ycombinator.com/item?id=4090845</a> ). They soon might find this handy: <a href="http://news.ycombinator.com/item?id=4085318" rel="nofollow">http://news.ycombinator.com/item?id=4085318</a><p>;)
sentientalalmost 13 years ago
Gotta have that TFU