Wow. Absolutely incredible. I have a truly shameful amount of time playing PoE, crafting by jumping between craftofexile, poedb, spreadsheets, etc. I was always curious if something like this was possible and you’ve gone and done it. Fantastic read as well, thank you for sharing.
This is awesome! I don’t really play PoE anymore but was addicted to the game back in open beta/v1 launch.
I still have my chaos orb key chain I got from my donor pack, unfortunately I lost my shirt somewhere. It’s to this day imo the best ARPG out there.
I love seeing RL applied to this game because it is seriously complex! Nicely done and would love to see the full code at some point!
Great read, I followed it the best I could with my vast poe knowledge and zero knowledge about the techniques you used. I got the gist of it I think, well done.
Love that poe attracts nerds from many domains and people come up with amazing stuff while impatiently waiting for the next season :)<p>Stay sane, Exile.
Chess also has a huge search space and allows cycles, still, wouldn't a better approach be refining a scoring function and then doing a deep search and suggest an action and min maxes your odds of victory?
It’s often associated in PoE that friction is what usually drives profits. Using a recent meta example, Graveyard crafting was extremely tedious while simultaneously being extremely lucrative. I am quite interested then to see what the implications on the economy are if adopted mainstream by the masses. People nowadays would rather pay 3x the prices of the craft rather than learning how to do it themselves, but if there was a convenient calculator that could derive the optimal algorithm I suspect we will see a different behavior emerge.