Hi HN! We're a small team in Lille (France) who make synthesizers and MIDI controllers. We've just released a virtual plugin version of our hardware synth Anyma Phi, which offers a semi-modular environment with a focus on physical models, although there are several other kinds of synthesis.<p>Here's a video: <a href="https://www.youtube.com/watch?v=6efDQ9GmRpg" rel="nofollow">https://www.youtube.com/watch?v=6efDQ9GmRpg</a><p>We're not pivoting to VSTs, it's just that it was a practical way of investigating several issues and helping us with the ongoing development of our upcoming Kickstarter-backed synth (Anyma Omega) and MPE controller (Loom), and a gift to thank our backers for the wait they gave to go through due to several manufacturing and production issues.<p>I enjoy reading music-related entries here, so I thought I'd contribute this time and I hope it will interest some. I'm here for any question or remark.
Cool to see you on HN!<p>What do you see as setting your synths and hardware apart from, say, the Osmose and Hydrasynth?<p>If you don't mind me asking, for your hardware, what's running under the hood? Big ARM cores / SOC? RTOS on a Cortex-M? What challenges have you faced working on whichever you're less used to? (The VST if you have more hardware background, the hardware if you have more desktop software background)
I’ve been following the Anyma Phi on the synth blogs; great to see you here!<p>Any advice for someone on the product side looking to get into the synth development scene? I’m a designer and have so far partnered with a DSP developer on one project, a plugin for Reason based on Mutable Instruments’ Plaits (<a href="https://soundlabs.presteign.com" rel="nofollow">https://soundlabs.presteign.com</a>), but haven’t really figured out where to go next.
Looks very cool but note, Virus Total fails the windows installer (twice)
<a href="https://www.virustotal.com/gui/file/29c67d9d9725178a2337f6d00d734e6d28ae5be44278399804634606098eb712?nocache=1" rel="nofollow">https://www.virustotal.com/gui/file/29c67d9d9725178a2337f6d0...</a>
Hi! Would this would be misplaced hope to wish that in a near future there would exist an electronic instrument reproducing physically the clarinet (with the same keys), while simulating finger holes physics and (most importantly!) reed/lips/tongue/breath interaction?
This is very cool! Some of the samples in the Soundcloud playlist sound really amazing! Is it possible to use the paid version offline? I keep my studio computer off the network so that I can totally avoid distraction.
What is your sound engine built with? What tools are you using for the GUI?<p>I’ve found the GUI the hardest part of VST development (but I’m not on a traditional C++ Juce stack).
FYI someone (not me) created a thread on Gearspace about your synth[0] where I think it's probably more relevant than here?<p>[0]<a href="https://gearspace.com/board/new-product-alert/1432677-aodyo-anima-v.html" rel="nofollow">https://gearspace.com/board/new-product-alert/1432677-aodyo-...</a>
Hello fellow Frenchmen!<p>Physical modelling is really fascinating... Currently testing this and it sounds good!<p>The UI is a little overwhelming though. But of course it's a difficult task to allow manipulating many parameters in a simple way. (Reason's modelling synth Objekt does a reasonably good job at that, I think).<p>Anyway, congrats! HN loves music, please post more! (A month ago I did a ShowHN for a "random" sequencer: <a href="https://billard.medusis.com" rel="nofollow">https://billard.medusis.com</a> [0]; it works well when connected to unusual sound generators such as this.)<p>[0] <a href="https://news.ycombinator.com/item?id=40719782">https://news.ycombinator.com/item?id=40719782</a>
I dont know crap about music, but can this simulate a vacuum tube amplifier and demolish the market? One internet guy explains the frequency response of a solid state amp getting a 100Hz sine wave shows a peak at 100Hz, and a tube amp shows multiple peaks. People pay a pretty penny for glowing tubes on their desks claiming its got a warmer sound which a solid state device cannot replicate.