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Do We Have Enough Shaders?

2 pointsby noch10 months ago

1 comment

smokel10 months ago
<i>&gt; The concept was simple to understand; the GPU would examine several real-time frames of a game and analyze the construction of the images using the NPU. Next, the image’s resolution would be reduced, and a ray-traced version of the analyzed image would be generated. Then, the new AI-created frames ray-traced image would be scaled back up and presented to the monitor.</i><p>This is not simple to understand, at least not in the way it is described here. See <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Deep_learning_super_sampling" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Deep_learning_super_sampling</a> for a better description.