Hello HN! This is the first game I ever built. It's very simple, but I'm still kind of proud of it because all the pixel art is original. Thanks for taking a look!<p>GitHub link: <a href="https://github.com/shajidhasan/shehzadi-in-peril">https://github.com/shajidhasan/shehzadi-in-peril</a>
So fun, thanks for sharing! I'm feeling some nostalgia. The first game I ever made was also an ant defense game. You use a magnifying glass to protect your tomato at a picnic. As you get to later levels, the ants get bigger and the sun starts to set, so you have to buy upgrades.<p>I wrote it in Java in high school back in 2006. The site I hosted it on in high school is no longer live. I put it on Replit a few years back, but I no longer have access to the account, so I had to fork the repl to play it again. Things change. Hold on to your code. It's fun to revisit old programs!<p>If you want to give it a try: <a href="https://replit.com/@PatrickAtReplit/Ant-Killer-Game" rel="nofollow">https://replit.com/@PatrickAtReplit/Ant-Killer-Game</a>.
Congratulations on the launch! Please, consider putting up a screenshot at the top of the README. When I see visual products such as games or GUIs showcased in HN, having a good screenshot or two is often the deciding factor in whether I try it or not. And probably I am not the only one. A picture is worth a thousand words.
This a great start. A level progression system would make it a full fledged game. You could introduces walls to control the direction/flow of ants. The walls would change per level. Also, some kind of penalty for spamming might help. Right now I can use multiple fingers to press all over the map without much thought.
I think adding a note that there's an end would go a long way. I personally tried it once, killed something like 100 ants, thought "That's cute, but not interested in clicking on ants endlessly", and closed the game well before I lost.
Fun game! Resizing the browser window after it starts breaks the game though. If you you resize it so the princess is off the screen, you can't lose :)
Wonderful game, and the hit/death sounds of Scheherazade is priceless ;DD<p>Hack: if you zoom out the window (ctrl plus -), the ants will home in on a nonexistent princess and you can massacre them :D.
That was much more fun than I expected and the game is really well-drawn and snappy. I was doing so well until the really fast black ants started showing up.
I was hyped playing this, lost a couple of times there, but i jumped out of my seat from excitement when I finally won lol.<p>Reminded me of flappy bird with its simplicity and difficulty, what an awesome little game.<p>Congrats and keep going Sh4jid!
What a great game. Terrifying, but great! Thanks for sharing. I loved how the ants come in waves, felt very old-skool in line with the graphics, but still very effective!
Nice little game, and gets pretty challenging.<p>However, if you resize the window (I fullscreened it after 50 or o ants), the princess is no longer centered and the ants cannot reach her anymore, except those that come from the "closest" wall. Makes the game pretty easy since you only have to watch 1/4th of the screen
congratulations! To me, it is a kind of perfect little game, with an extra psychological twist. I don’t have a phobia for insects. The theme of having me protect a child instead of a generic target put me in a completely a different mindset. I really started to hate the fast-moving black ants.
The only issue I have is that I like the dying sound better than the squishing sound, hence the incentives are misaligned. ^^<p>Though it appears that you have to squish at least one ant for the dying sound to work. Not sure if that’s on purpose.
Congratulations on launching.<p>I did not see instructions so I don't know how to interact with the game or what I am supposed to do.<p>But the pixel art is awesome.