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LÖVR – A simple Lua framework for rapidly building VR experiences

187 pointsby siegers9 months ago

12 comments

dang9 months ago
Related:<p><i>LÖVR – An open source framework for rapidly building immersive 3D experiences</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28081656">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28081656</a> - Aug 2021 (122 comments)<p><i>Show HN: LÖVR – VR framework for Lua</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=15177549">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=15177549</a> - Sept 2017 (23 comments)
immortalxgr9 months ago
I&#x27;ve been using it for a couple years now and I can&#x27;t stress enough how easily you can get started for VR, especially compared to &quot;full&quot; engines. And it might be tailored for VR but it&#x27;s absolutely fine for general 2D&#x2F;3D as well.
geokon9 months ago
How does this compare to something like A-Frame?<p>It feels like all the VR platforms are quite locked down and funneling users to app stores - so if you want something simple and not performant then a framework that works through the browser would in theory get traction more easily<p>Tangentially, I also always quite liked the idea of webpages being VR spaces. Has more of a &quot;metaverse&quot; vibe to it
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wsc9819 months ago
Somewhat related, I&#x27;m trying to convert the Learn OpenGL tutorials [0] to LÖVR [1]. The main goal is to help me (and hopefully others) to understand the changes needed to convert the Open GL shaders to the LÖVR version, as there are some differences.<p>Not all tutorials are completed yet, this is still a work in progress.<p>---<p>[0]: <a href="https:&#x2F;&#x2F;learnopengl.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;learnopengl.com&#x2F;</a><p>[1]: <a href="https:&#x2F;&#x2F;github.com&#x2F;wolf81&#x2F;lovr-learnopengl">https:&#x2F;&#x2F;github.com&#x2F;wolf81&#x2F;lovr-learnopengl</a>
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wkat42429 months ago
Wow. This sounds really interesting. I&#x27;ve been trying to learn unity but it&#x27;s kinda tough especially if you want to make something really cross platform in VR. There&#x27;s so much boilerplate in terms of libraries that also constantly seem to change so tutorials or books I follow don&#x27;t seem to match.<p>I wonder if this is powerful enough and easier to learn. Definitely will give it a look.<p>I have some questions though. Is it as performant as unity? Can you import external content as easily? Is there a performance penalty for using Lua?<p>But anyway I guess I won&#x27;t know till I try it.
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tasoeur9 months ago
I’ll give it another shot because there’s definitely some really good stuff including hot reload! Last I tried it, there was definitely some missing love (pun intended) in setting it up to compile from source for custom Quest stuff I was working on… when the compilation instructions start with “here be dragons” you know it’s gonna be fun (<a href="https:&#x2F;&#x2F;lovr.org&#x2F;docs&#x2F;Compiling" rel="nofollow">https:&#x2F;&#x2F;lovr.org&#x2F;docs&#x2F;Compiling</a>).
leke9 months ago
Cool! I remember messing around with LÖVE (2D) back in the day. This looks just as awesome, although I&#x27;m way too busy to do anything with it at the moment. There is always looming unemployment around the corner though :P
ilaksh9 months ago
I am most interested in mixed reality these days. Their FAQ mentions getPassthrough which is a start. Didn&#x27;t see anything about anchors.
skun0079 months ago
it has been a joy to use it, a lot smaller than any of the alternatives and fast. When plain lua becomes a bottleneck, there is luajit.
01HNNWZ0MV43FF9 months ago
&quot;Metamour&quot; would have also been acceptable
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canadiantim9 months ago
Is anyone having success combining generative AI with building VR experiences? Now that would be wildly powerful but I’m sure quite difficult
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didip9 months ago
Does this support Apple Vision Pro?
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