So, the game is written in bash much like AI stuff is written in Python.<p>The heavy lifting is done by a native-code library, while the bash code provides the glue and the overall control logic. (Much like having heavy lifting done by PyTorch with Python code providing general guidance.)<p>And this is completely fine, to my mind. Bash is <i>intended</i> to be a glue language orchestrating execution of native code. Usually it starts processes, but here it interacts with a native-code library.<p>See:<p><a href="https://github.com/taviso/ctypes.sh/">https://github.com/taviso/ctypes.sh/</a><p><a href="https://github.com/raysan5/raylib">https://github.com/raysan5/raylib</a>
Anyone got a link to the repo? Another twitter thread where most of the detail is locked behind a login. Why anyone uses this platform for publishing today is beyond me.