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DirectX Adopting SPIR-V as the Interchange Format of the Future

174 pointsby AshleysBrain8 months ago

7 comments

pjmlp8 months ago
No surprise here, given the extent HLSL is already the de facto shading language for Vulkan.<p>Khronos already mentioned in a couple of conferences that there will be no further work improving GLSL, and given DirectX weight in the industry, HLSL kind of took over.<p>Additionally for the NVidia fans, it might be that Slang also gets a place in the Vulkan ecosystem, discussions are ongoing, as revealed on SIGGRAPH sessions.
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binary1328 months ago
Hopefully this isn’t actually Third SPIR-V Dialect
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tester7568 months ago
This is really good news!
riedel8 months ago
I&#x27;d wish more Microsoft devblog content was like this one.
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cbarrick8 months ago
Aside: I find it funny to see memes with attribution.<p>Given the culture around memes, attribution feels somehow weird.
omershapira8 months ago
Cinematic crossovers have gone too far
bobajeff8 months ago
Good. Now if Windows would adopt Vulkan as the graphics API of the future.
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