Just completed the whole game in iPhone/Safari. Was very difficult but very fun. I’m a big fan of mini games like this, and I was always a huge fan of Lunar Lander etc which this game reminds me of.<p>Great polish for a web game too.<p>I made my own[0] Lander clone in PICO-8 a while back and this gave me some fun ideas like the different starting angles/velocities to try recover from.<p>[0] <a href="https://www.lexaloffle.com/bbs/?pid=lander2000" rel="nofollow">https://www.lexaloffle.com/bbs/?pid=lander2000</a>
Fun little game. Love the attention to detail when you clip the tower. Hopefully SpaceX won't need to make final-approach corrections quite as drastic as these though - could get rather expensive if so...
Was the link changed? I thought it pointed to SpaceX's official game: <a href="https://starshipthegame.spacex.com/" rel="nofollow">https://starshipthegame.spacex.com/</a>
Hm, in Chromium it doesn't take the space-button and in Firefox it takes the space-button, but all I see is the HUD, to I can see the booster orientation, but nothing more, so it crashes. Both on an Arch Linux Desktop PC.<p>Edit: There are several shader-related errors in the Firefox console like (NVIDIA GPU):<p><pre><code> Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)</code></pre>
The physics of this game (on mechazilla.io) feels broken. If the rocket starts rotating it just keeps rotating which is not how physics works. The rocket from its motion would weather vane to it's velocity vector in reality, but it doesn't.