Fascinating project! The approach to enhancing the dataset and exploring feature engineering for something as dynamic as Dota 2 must have been a serious challenge, but the results sound promising. It’s inspiring to see machine learning applied to gaming analytics like this—gives a whole new perspective on how we can quantify and predict complex, real-time events. Looking forward to seeing how this evolves!
This is my first article btw: <a href="https://medium.com/@masterhood13/building-a-dota-2-match-outcome-predictor-my-journey-and-learnings-fd60e1a79a23" rel="nofollow">https://medium.com/@masterhood13/building-a-dota-2-match-out...</a>
Hey HN! I’ve published Part 2 of my project to predict Dota 2 match outcomes with machine learning. This post covers dataset enrichment and feature engineering to improve accuracy. Used Python with Pandas, NumPy, and Scikit-Learn.<p>If you’re into ML or gaming data, check it out! Feedback welcome.