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WASM-4: Build retro games using WebAssembly for a fantasy console

151 pointsby peutetre6 months ago

7 comments

tantalor6 months ago
Pleasantly surprised to see <a href="https:&#x2F;&#x2F;wasm4.org&#x2F;play&#x2F;untangle" rel="nofollow">https:&#x2F;&#x2F;wasm4.org&#x2F;play&#x2F;untangle</a> on here, remake of my original &quot;Planarity&quot; Flash game from 2005.
meisterglanz6 months ago
TIC-80 also has WASM support but is a more capable console IMO. Here for example is a rust template: <a href="https:&#x2F;&#x2F;github.com&#x2F;nesbox&#x2F;TIC-80&#x2F;tree&#x2F;main&#x2F;templates&#x2F;rust">https:&#x2F;&#x2F;github.com&#x2F;nesbox&#x2F;TIC-80&#x2F;tree&#x2F;main&#x2F;templates&#x2F;rust</a>
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davexunit6 months ago
WASM-4 is a lot of fun! The programming interface is really simple and a great way to learn about the basics of WebAssmembly. No high level language necessary, just write simple programs in WAT format. We used WASM-4 at work as a very early test that our WebAssembly toolchain was working end to end, before we were able to run larger programs in web browsers.<p><a href="https:&#x2F;&#x2F;spritely.institute&#x2F;news&#x2F;hoot-wireworld-live-in-browser.html" rel="nofollow">https:&#x2F;&#x2F;spritely.institute&#x2F;news&#x2F;hoot-wireworld-live-in-brows...</a>
anshargal6 months ago
I wonder if anyone is working on a fantasy console with PS3-level graphics. A lot of games on Steam today have retro aesthetics and aren’t very demanding. A game runtime that works on Linux, macOS, and Windows would solve portability and digital preservation.
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two_handfuls6 months ago
That looks very cool! I wonder if someone will make a VR player for those cartridges.
ayaros6 months ago
This fantasy console sure looks a lot like a Game Boy...
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rob746 months ago
Might be a nice way to get into WASM development, but 4 colors sounds very limiting. Ok, I know the original Game Boy made do with only 4 &quot;colors&quot; (but that was on a black and white display where you probably couldn&#x27;t have told the difference if there would have been more &quot;shades of gray&quot;), and the Game Boy Color showed these games using a palette of 4 colors, but actually even that device could show 56 colors at the same time!
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