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OpenLoco: An open source re-implementation of Chris Sawyer's Locomotion

76 pointsby doppp5 months ago

5 comments

satvikpendem5 months ago
I suppose this was submitted due to the new Ahoy video that was released today, as well as submitted to HN [0]?<p>Other open source implementations of Sawyer&#x27;s works include OpenTTD and OpenRCT2.<p>[0] <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=42346463">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=42346463</a>
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dark-star5 months ago
Last time I checked (which might well be 10 years ago or so), I think there was some sort of agreement between the OpenTTD devs and Chris Sawyer that he wouldn&#x27;t sue them for OpenTTD if they won&#x27;t ever touch Locomotion (I think there was an early-stage POC of Locomotion that some of the devs did that triggered this)<p>Has the situation changed? Or are they just bold enough to do it anyway because they think that Chris won&#x27;t ever sue them anyway (or they would have an easy time of getting that case dismissed)?
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butz5 months ago
I&#x27;m still waiting for &quot;OpenLoco + OpenRTC&quot;, where I&#x27;ll be able to build train line to amusement park, and then build said amusement park.
schnebbau5 months ago
Why would I play this over OpenTTD? What&#x27;s different?
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blibble5 months ago
if they can fix the game&#x27;s pathfinding it might be worth playing over OpenTTD<p>in the official release it was so bad it was unplayable, even with a small network
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