If you guys want to try out sample apps on Android, here are the links to the apks:<p>An ImageViewer: <a href="https://github.com/Filepicker/filepicker-imageviewer/raw/master/ImageViewer.apk" rel="nofollow">https://github.com/Filepicker/filepicker-imageviewer/raw/mas...</a><p>An ImageSaver: <a href="https://github.com/Filepicker/filepicker-imagesaver/raw/master/ImageSaver.apk" rel="nofollow">https://github.com/Filepicker/filepicker-imagesaver/raw/mast...</a>
We’ve been testing Filepicker.io at Bugly almost from day one, and using it officially for a couple of weeks now, and it’s been very solid. It’s always a little frightening to rely on an external service for important functionality, but this is a pretty big deal for our users, so in this case we decided to take a chance and become early adopters. No regrets so far.
It's nice to see this on iOS - ironically, the future in iOS app inter-operability might just be in the web (connected with services like Filepicker) instead of waiting for Apple to go native.
There is a similar MIT licensed library on github from DZEN Interaktiv: <a href="https://github.com/DZen-Interaktiv/DZDocumentsPickerController" rel="nofollow">https://github.com/DZen-Interaktiv/DZDocumentsPickerControll...</a>
It's still a work in progress and only Dropbox and Cloud App are usable.
I'm confused. How does it make sense to pay per gigabyte for my iOS app users to upload files from their iPhone to their own Dropbox via their own network connection? This makes no sense to me...