One of the classics and must-reads in music technology.<p>I read it over and over again when I was building: <a href="https://glicol.org/" rel="nofollow">https://glicol.org/</a><p>One of the motivations for building Glicol is to quickly let more people understand sound synthesis and music programming in the browser.<p>also recommand:<p>Designing Audio Effect Plugins in C++ by Will Pirkle<p>Audio Effects Theory, Implementation and Application By Joshua Reiss, Andrew McPherson<p>And all the books by JULIUS O. SMITH III
<a href="https://ccrma.stanford.edu/~jos/filters/Book_Series_Overview.html" rel="nofollow">https://ccrma.stanford.edu/~jos/filters/Book_Series_Overview...</a>
Finally, I get to reference one of the few kickstarters that were worth it.<p>"Since it's first edition in 1972, Electronic Music: Systems, Techniques and Controls has been acknowledged as the definitive text on modular synthesis"<p>For those who missed either of the kickstarter runs, there's a reprint due via Schneider's Berlin.<p><a href="https://schneidersladen.de/en/allen-strange-electronic-music-redux-2023" rel="nofollow">https://schneidersladen.de/en/allen-strange-electronic-music...</a>
There are so many resources around timbrel construction and manipulation, but never enough about the rhythmic domain. This book being another example.<p>I've read Godfried Toussaint's book, and looking for more recommendations in this area.<p>I've been tinkering with a cybernetic folk drumming project, and trying to create rhythms using oscillators, with beats triggered at zero-crossings, so I can build and manipulated patterns in real-time. (demo: <a href="https://www.youtube.com/watch?v=yVlgPoTpL94" rel="nofollow">https://www.youtube.com/watch?v=yVlgPoTpL94</a>) Results have been interesting, but perhaps not "good" in Toussaint's sense. I'm hoping to find a model that works better. Advice and pointers appreciated.
If anyone's interested in a more hands-on approach towards learning how to build patches from basic oscillators, etc., I can highly recommend Syntorial.<p><a href="https://www.syntorial.com" rel="nofollow">https://www.syntorial.com</a>
This was a classic, must-read book back in the day .. but these days, I think that Loopops Incomplete Guide of Electronic Music Ideas, Tips and Tricks is a better investment of ones time. Its just more broadly applicable and far more dense in terms of tooling and methodology.<p><a href="https://www.docdroid.net/3K4UL8i/loopop-toc-pdf" rel="nofollow">https://www.docdroid.net/3K4UL8i/loopop-toc-pdf</a><p>In general, screeds documenting the theory and technique of electronic music would be better served if their authors didn't orient the works around a particular tool or method - such as Puredata, in this case. Even those PD is indeed an extremely powerful tool, its not really all-encompassing when it comes to making Electronic Music - its a digital tool, and electronic music covers the gamut from analog to digital and beyond...
I have this book and used the ideas from it to create a synth using 12 GI AY-3-8910 chips for a total of 36 voices. Might have been 25-30 years ago.<p><a href="https://en.m.wikipedia.org/wiki/General_Instrument_AY-3-8910" rel="nofollow">https://en.m.wikipedia.org/wiki/General_Instrument_AY-3-8910</a>
The second best book about Pure Data, so I've heard.<p>[ Yes Miller, that's fighting talk round here too :) ]<p>Seriously, this is a very very good place to start learning audio DSP
in general because you hit the ground running, making sounds you can
compose actual music with right away.
> <i>Finally, a realizable filter, whose frequency response is always a continuous function of frequency, must have a frequency band over which the gain drops from the passband gain to the stopband gain; this is called the transition band. The thinner this band can be made, the more nearly ideal the filter.</i><p>Perhaps ideal from some mathematical view, but musically, a brick wall filter could sound like shit where a lower order filter would be fine, because in that situation, you need a more nuanced blend of the range of frequencies than taking everything at 100% amplitude below the wall, and 0% above.
Apart from the Books quoted below (thanks!!) - are there video resources / tutorials / online courses that knowledgeable folks would recommend?<p>Particularly on thery + praxis of state of the art?<p>Many Thanks!!
This is a weird title for the book, because there's very little musical content in the book at all. It's about sound synthesis and signal processing. It's audio engineering, which is a nice skill to have for music making, but it's not music theory.