Alley Cat was one of very few old PC games that ran at a fixed speed, making it playable on higher end later PCs without having to use tools like MOSLO.<p>Too bad the new version was not completed for MS-DOS. If it was it would have been possible to play it on not just on Windows, but pretty much every modern and near-future (and far-future?) system.<p>DOSBox is a very good virtual machine for 2D games actually. It can support games far beyond what any real DOS hardware could. I wish there was support for exporting to DOS-executables included in some modern game engines, since that would provide at least a single fixed, future-safe, target platform. The closest I know of is an old DOS port of Löve 2D, but it only supports 320x200 VGA graphics. There is nothing limiting DOSBox itself to not support virtual VESA SVGA modes up to modern graphics modes (as long as x and y sizes each fit in unsigned 16-bit integers).
This is wonderful. The YouTube video is perfect. I love how completely chaotic the game is. Every level having its own mini game. It's like a very creative indie game nowadays. Which I guess it was!<p>I hope this website and game get saved on GitHub + Internet Archive too.
This is one of those games that would be great to have the source code for. I’ve seen dozens of people try to do rewrites or reverse engineer the code, but this one got further than most. The author of the original Allycat died a couple decades ago, so that little DOS binary is all we’ll ever have.
The original is available and playable online on the Internet Archive. <a href="https://archive.org/details/msdos_Alley_Cat_1984" rel="nofollow">https://archive.org/details/msdos_Alley_Cat_1984</a>
This is beautifully done. It's rare to see his tributes that improve on exactly the right features that made the originals loveable. This squarely falls into that category.