There is a mention of the Glitch assets, but I did not see any link? Looks like this is a good place to look: <a href="https://archive.org/details/glitch-public-domain-game-art" rel="nofollow">https://archive.org/details/glitch-public-domain-game-art</a><p>I remember downloading everything when it was released, adding it to my hoard, never using it for anything. The old Glitch site that hosted the content now just redirects to slack.com. It looked like this in 2013:
<a href="https://web.archive.org/web/20131209034741/http://www.glitchthegame.com/" rel="nofollow">https://web.archive.org/web/20131209034741/http://www.glitch...</a>
Glitch was such a gem. Stewart's Salesforce exit made him a billionaire. I'm rooting for a fully-endowed Game Neverending 3 that doesn't need to be profitable to survive.
The part of this that never ceases to amaze me is the Butterfield playbook for accidentally successful startups seems to involve making an online games company of some kind, which fails, and then pivoting it into something quite different.<p>Doing this once is mad enough, but twice? He should be made to try again purely for science.
This was mentioned in "Quit: The Power of Knowing When to Walk Away"[0].<p>[0]: <a href="https://www.amazon.com/Quit-Power-Knowing-When-Walk/dp/B09PVR6YK5/" rel="nofollow">https://www.amazon.com/Quit-Power-Knowing-When-Walk/dp/B09PV...</a>
I remember finally getting a version of Chrome that came bundled with Flash on Linux and playing Glitch. Stewart was there to help me through the first part of the game.
I remember them having a pretty fancy api that would allow avatar exports and all sorts.<p>Ended up releasing a little xna forward running app game thing that used it and got to chat with the dev's a little, think it was eventually chucked on there blog.<p>Good times.
Internet had more weird and fun shit back then
"And that's what this game is/you're inside their thoughts/go and make them bigger/and you'll play for a long while"<p>- the video advertising Glitch contained in this post; "their" refers to the eight giants that imagined this world.<p>That's... that's the best they could do? "You'll play for a long while?" I <i>think</i> that's what the narrator's saying, she kinda mumbles that line, it's all delivered kinda half-heartedly like she's ashamed of the lack of anything to really <i>do</i> in this so-called "game".<p>It's over a bunch of screenshots of crafting mechanics. And crowds of layer avatars. Was there anything else here? If there was any actual <i>building</i> they sure were not advertising it; there's been a lot of multiplayer games that have less in the way of actual game mechanics but usually there's room for a ton of player-created content, and Glitch sure does not look like it had that, despite the fact that the previous attempt at this thing is what Flickr grew out of.<p>How the heck did they spend three years on making this thing without ever finding something more compelling to advertise than "uh multiplayer and crafting and some pretty art, I guess"?