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Dungeons and Dragons rolls the dice with new rules about identity

66 pointsby jordanpg5 months ago

25 comments

jprd5 months ago
<a href="https:&#x2F;&#x2F;archive.md&#x2F;z2q8s" rel="nofollow">https:&#x2F;&#x2F;archive.md&#x2F;z2q8s</a>
techwizrd5 months ago
Why interview solely the grognards? Even OSE options like Shadowdark have adopted terms like ancestry over race. It sorta feels like this article is trying to create an issue where none exists.<p>Changing race to species has not been a concern for myself, my players, or those I know. We&#x27;re more concerned with improving the mechanics and speed of gameplay, balancing martials and casters, improvements to the core books, backgrounds, bastions, and impactful changes.<p>We want more variety at the table, not just everyone choosing the same optimized builds from RPGBOT. I think Crawford in the article puts it well: “People really wanted to be able to mix and match their species choice with their character-class choice. They didn’t want choosing a dwarf to make them a lesser wizard.”
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nerdjon5 months ago
I will likely do some searching on this later, but I am curious how &quot;race&quot; ever came to be the word we use instead of &quot;Species&quot; in nearly every video game I know of that has a character creator (at least until recently)? I know I have struggled to not say race when I really mean species just out of many years of habit.<p>That being said, I don&#x27;t really understand the push to remove species benefits from games (not just D&amp;D) and instead just do a name change? It makes sense that in a fictional world that different species would have their strengths and weaknesses just for biological reasons.<p>Or story reasons like in Mass Effect where the Asari live to around 1000 or more (I don&#x27;t remember exactly) and have a very natural benefit for biotic abilities.<p>I understand the concern that some of these traits were originally racially fueled, but it makes sense for there to be differences of some sort.
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netbioserror5 months ago
Adding meaningless chaff like this to the rulebook has a near 1.0 correlation with entirely in-module railroad campaigns, avoidance of house rules and homebrewing, and by-the-book rules play. The new D&amp;D audience only knows how to color inside the lines. Case in point: Celebration and debate over tiny rules changes any group could have made themselves.<p>Really jogs the noggin.
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hooverd5 months ago
&gt; The company now suggests that extended Dungeons &amp; Dragons campaigns begin with a session in which players discuss their expectations and list topics to avoid, which could include sexual assault or drug use. Dungeon masters are encouraged to establish a signal that allows players to articulate their distress with any subject matter and automatically overrule the dungeon master’s own story line.<p>This got a lot of flak. But I can see why they did it. Many such cases of DMs, especially the game store kind, using DnD as their own sexual assault simulator. RPGHorrorStories has a lot.
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stolenmerch5 months ago
A problem with the X-Card concept is that it can only be used within the pre-existing Overton Window of the group anyway, so you might as well ditch it in favor of normal social negotiation. For example, X-Card guidelines always tell players they can use it to block anything they&#x27;re uncomfortable with. However, you&#x27;ll quickly learn you can&#x27;t use it to block political ideology from the DM, even if you legitimately find it triggering and distressing.
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wtcactus5 months ago
Well, we’re almost in 2025. I found it preposterously offensive that D&amp;D was trying to tell us that a 25 Kg, 1.10 meter gnome, couldn’t be as good as a fighter as a 150 Kg, 2.20 meter Orc.<p>I’m glad they fixed that obvious shortcoming of the game. I’m sure too buy the new edition materials now.
doesnt_know5 months ago
Here&#x27;s my gift link for the full article:<p><a href="https:&#x2F;&#x2F;www.nytimes.com&#x2F;2024&#x2F;12&#x2F;30&#x2F;arts&#x2F;dungeons-and-dragons-rule-changes-race-species.html?unlocked_article_code=1.lU4.8jaI.n6NSPY777uSU&amp;smid=url-share" rel="nofollow">https:&#x2F;&#x2F;www.nytimes.com&#x2F;2024&#x2F;12&#x2F;30&#x2F;arts&#x2F;dungeons-and-dragons...</a>
bjourne5 months ago
For the longest time a mmorpg I used to play used to have gender-based bonuses an maluses. So a woman would make a shitty warrior and a man an under-powered mage. On the game&#x27;s boards this was argued about forever because many girls wanted to play warriors. The guardians of the game were not relenting. Females as strong as males were &quot;unrealistic&quot;... In a game where you can shoot fireballs, travel through dimensions, go back in time, and resurrect the dead....<p>Eventually, as more and more players quit the game the gender differences were dropped. Before that I used to play some female characters to get access to the op mage bonuses. But damn, there were so many creeps who thought i was a &quot;real&quot; girl.
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turtleyacht5 months ago
Does anyone play a human constantly holding a torch?<p>Usually everyone forgets until vision and sight matter (boss fight, in a fog, or down to the wire).
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mcphage5 months ago
Wonderful piece—tons of interviews with people complaining about the changes, yet no interviews with people in support. And yet the authors mention (almost embarrassedly) that it&#x27;s the fastest selling title in WotC&#x27;s history.<p>Clearly a lot of people like this change—and it&#x27;s a great change! Yet the authors didn&#x27;t feel like talking to any of those people, instead repeatedly coming back to Musk&#x27;s whining. Great journalism 10&#x2F;10 no notes.
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lofaszvanitt5 months ago
D&amp;D is old, outdated, the new mechanics are ridiculous. Pathfinder is even more elaborate, overly complicated and therefore useless, out of touch with reality. The whole D&amp;D is a dead thing. And with these brainwashed additions I&#x27;m sure Gary Gygax is turning in his grave... someone should cast a resurrect spell on him and let him decide whether to cast a fireball on WoTC or an ice storm.
like_any_other5 months ago
An educational microcosm example of totalitarianism - everybody is equal, and even fictional settings where that is not the case cannot be tolerated.
torginus5 months ago
&gt; Kuntz, the designer and Gygax collaborator, said that while some topics ought to be considered off-limits, it was a mistake to interfere with the implicit social contract that has sustained Dungeons &amp; Dragons for decade.<p>I&#x27;m fully in agreement with this statement. This is like human group dynamics 101, which underlies all social interaction. You figure out what sort of people you are playing with, how familiar you are with each other, and what sort of fun you want to have together. If unsure, err on the side of tameness. This has many-many dimensions besides the ones about taboo topics mentioned in the article.<p>Handling this through a form feels incredibly insincere and performative, and insinuates that people (including me) are not to be trusted. If you don&#x27;t trust the people you&#x27;re playing with, you shouldn&#x27;t be playing in the first place.<p>That being said, this is 100% manufactured controversy. It&#x27;s virtue signaling from Hasbro (possibly ESG dollar sign motivated) as well as pearl clutching from right wingers. How tabletop works is you ignore all the stuff you don&#x27;t like or don&#x27;t care about. I have played with quite a few parties, some of them consisting of people who were complete strangers at first, and also quite socially heterogenous.<p>I have never seen such a form in my life, and yet despite that, none of our campaigns turned into the pen-and-paper version of Blood Meridian.
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LeroyRaz5 months ago
How is it sensitive or even reasonable that all fantasy species are equally capable? That just seems bizarre. It&#x27;s core to fantasy tropes that Elves are long lived, magical and intelligent. And that Orcs are stronger than humans. Absolutely bizarre to make changing that anything to do with inclusivity...
lisardo5 months ago
That really doesn’t matter. What really matter is they fixed Ranger and Paladin is no longer MAD.
M0nkeyL1ce5 months ago
As a DM since White Box, I have absolutely no problems with D&amp;D being more inclusive. I think it is primarily a bunch of basement-dwelling incels that seem to be upset about it.
mnky9800n5 months ago
I just want to find a good living world game that is 3.5e and not on discord. I would wish for a Star Wars saga edition game but that is probably asking too much.
syngrog665 months ago
in D&amp;D race always meant species. No real change there. But the idea that there are no common &quot;baseline&quot; traits based on species is obviously nuts and contradicted by plenty of real world examples.<p>Thankfully individual DMs and players are free to keep WOTC&#x27;s &quot;liberal&quot; politics trend out of their own gaming experiences if they wish. Everyone is free to use their own terms and house rules to tailor the base game to taste.
mmooss5 months ago
I have no idea about the current rules, but haven&#x27;t they always been separate species? Can an elf and a dwarf make a fertile child?
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infinitezest5 months ago
Isn&#x27;t this just WotC catching up to 90% of other TTRPGs?<p>There&#x27;s a part of me that understands where the pushback on these changes is coming from (some people are narcissistic and could abuse these tools), but ultimately it seems like a good thing to have in the book for groups that aren&#x27;t already friends. If you don&#x27;t need em, just don&#x27;t use em.<p>As an aside, I would encourage anyone that&#x27;s just getting into the hobby now, not to give WotC any money. There&#x27;s a ton of other RPGs out there that are just as good if not better and aren&#x27;t accompanied by grotesque profit maximizing. But either way, just make sure everyone is having fun.
zzo38computer5 months ago
My opinion is that this is not the way to do it.<p>&gt; “Races” are now “species.”<p>I think neither word is really &quot;proper&quot;, but &quot;race&quot; is shorter. (I am not really either for or against this change, and I don&#x27;t really mind this, much.)<p>They mention that Paizo preferred &quot;ancestry&quot;, and that does seem better to me than iehter &quot;race&quot; or &quot;species&quot;. (However, I think it is not really that much of a significant issue, anyways.)<p>&gt; Some character traits have been divorced from biological identity; a mountain dwarf is no longer inherently brawny and durable, a high elf no longer intelligent and dexterous by definition<p>I think that is not quite right. On average, a mountain dwarf might be brawny and durable, but individual characters should be allowed to be difference from averages in many ways; it should not require you to be average or above average according to your character&#x27;s race&#x2F;species&#x2F;gender&#x2F;etc, because you can have more diversity. But, &quot;diversity&quot; should not mean that such biological traits do not apply at all; that is the wrong way to do it.<p>Also, such things as &quot;intelligence&quot; is not so simply explained by a single number anyways; it is more complicated than that. Strength is less so, but still can be not so simple, too.<p>(An example which is separate from the ones mentioned above: If your character has hands like scorpion, then there are bonuses to some things and penalties to other things, and you might be able to grapple by hand as though it is bite, and some tasks that would normally only need one hand will now require two hands, etc. So, many traits will have advantages and disadvantages. And, if you have wings to fly then you can fly; if your character is small then can fit into smaller spaces but cannot easily reach the stuff in the high shelf (nor attack a taller character&#x27;s head as easily); etc.)<p>&gt; Robert J. Kuntz, an award-winning game designer who frequently collaborated with Gary Gygax, a co-creator of Dungeons &amp; Dragons, said he disliked Wizards of the Coast’s efforts to legislate from above rather than provide room for dungeon masters — the game’s ringleaders and referees — to tailor their individual campaigns.<p>I think they are right; the game should be individual. You can decide if you want to use any rule variants, etc; such a thing is common enough anyways. WotC cannot (and should not attempt to) control everything.<p>&gt; In addition to its species, each character in Dungeons &amp; Dragons is assigned a class such as bard, druid, rogue or wizard.<p>I would prefer a skill-based system, although D&amp;D is a class-based system. (This is not a complaint; people who do like a class-based system might prefer D&amp;D.)<p>&gt; “People really wanted to be able to mix and match their species choice with their character-class choice,” Crawford said, adding, “They didn’t want choosing a dwarf to make them a lesser wizard.”<p>Even if it is not the best combination, it should still be a playable character. Sometimes you might want a suboptimal choice, but it is not only that. There should be other things that can be defined as well, such as skills, etc. You can have the advantages and disadvantages of each, in order to make up the character like you like to do it.<p>(Another example would be: A wizard that likes to carry a lot of spell books should have enough strength to carry them. Having good strength is also helpful in case you run out of spells and want to fight by hand, but then you should also need a skill in fighting by hand; this is why I like skill-based systems.)<p>&gt; There was also a tabaxi, a creature with the feline appearance and night vision that one would expect of a species created by the Cat Lord. “He’s a tabaxi adopted into an elven family,” said Kyle Smith, who created the character, Uldreyin Alma Salamar Daelamin the Fifth, for this campaign. “He’s also a sorcerer — the magic is innate to that. He’s deciding between who he is and what he was raised in.”<p>This is something that you should be allowed to have. In this way, you will be tabaxi (and therefore, have night vision), but you had learned elven things (e.g. perhaps elven languages). And, is also a sorcerer (so you can cast spells). So, that is good that your character is not only one thing. However, you should not have to decide between them; you are all of them, isn&#x27;t it?<p>&gt; Smith added, “If being a tabaxi didn’t matter, then who cares?” “He’d just be a fuzzy elf,” Cutler chimed in.<p>It would seem that the rule changes would make that problem. I agree it is no good and I explained above.
TacticalCoder5 months ago
WoTC bought D&amp;D so it&#x27;s no surprise.<p>The worst they did is the LoTR Magic The Gathering card series. They managed to create black Aragorn and asian Gandalf. And they turned Goldberry into a fat woman. I&#x27;m sorry but that&#x27;s simply not what the book depicts.<p>It&#x27;s not done to unite people. It&#x27;s not done out of good intentions. It&#x27;s done because there&#x27;s a very woke political agenda behind this.<p>It&#x27;s not harmless: it&#x27;s history rewriting. It&#x27;s propaganda at work.
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M0nkeyL1ce5 months ago
As a DM since White Box, I have no problem with D&amp;D becoming more inclusive. Obviously, DMs are free to change anything they don&#x27;t like, but I think a default of PCs having more options (they are exceptional heroes, after all, so most norms wouldn&#x27;t need to apply) is good. You can be the rare half-orc wizard on an equal footing with the elf.<p>The only people who seem to be bent about it are the basement-dwelling incels that fueled things like Gamergate.
drivingmenuts5 months ago
I&#x27;d bet Melon Husk hasn&#x27;t played D&amp;D in years … I doubt he&#x27;d be able to even find a table that didn&#x27;t bow to his every whim.<p>Honestly, the &quot;species&quot; thing has bothered me for years. I&#x27;m not sure I&#x27;d agree with divorcing physical traits completely, but that&#x27;s easy enough to house-rule, as is everything else about the game. I feel sure that anyone getting upset is doing so performatively, not because it&#x27;s actually a problem.