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Ask HN: Is indie game dev a viable solopreneur option in 2025?

1 pointsby vcool074 months ago
Taking some inputs here, is solo game dev (something of the scope of stardew valley) still a viable career option in 2025 to earn a decent revenue ? Or is it more of winning a lottery kind of situation ?<p>As for me, I&#x27;ve been a regular s&#x2F;w developer and play video games as a hobby. Never built any games before as the learning curve was too steep (not to mention the various skillsets that needed to be learnt - art, music etc apart from programming). But with the advent of AI in almost all tools these days, I&#x27;m wondering if its more accessible now and building&#x2F;publishing a game is easier than ever ?

3 comments

ThrowawayR24 months ago
Well, <a href="https:&#x2F;&#x2F;www.tweaktown.com&#x2F;news&#x2F;102333&#x2F;steam-saw-close-to-19-000-pc-games-released-throughout-2024-32-more-than-2023&#x2F;index.html" rel="nofollow">https:&#x2F;&#x2F;www.tweaktown.com&#x2F;news&#x2F;102333&#x2F;steam-saw-close-to-19-...</a> says &quot;<i>In 2024, Steam saw a 32% increase in PC game releases, totaling 18,965, with 79% classified as &quot;Limited Games&quot; due to not meeting sales thresholds for community features.</i>&quot; That&#x27;s an average of 52 new games released per day that you&#x27;d be competing for attention with. Then you can look at the estimates for the distribution of revenue for the lifetime of the game at <a href="https:&#x2F;&#x2F;gamalytic.com&#x2F;blog&#x2F;steam-revenue-infographic" rel="nofollow">https:&#x2F;&#x2F;gamalytic.com&#x2F;blog&#x2F;steam-revenue-infographic</a> which are very grim. Building and publishing a game may be easier than ever but the odds of making money from it are no better than an actual lottery.
strangecasts4 months ago
Unfortunately it is notoriously in the &quot;winning the lottery&quot; situation, partly <i>because</i> it is much easier to build and publish games - even ten years ago the marketing effect of getting a game published on storefronts like Steam was waning, now it is basically zero (unfortunately, many people will still discard games out of hand if they aren&#x27;t available there.)<p>&gt; But with the advent of AI in almost all tools these days, I&#x27;m wondering if its more accessible now and building&#x2F;publishing a game is easier than ever ?<p>Also worth noting that storefronts like Steam and Itch expect you (but obviously can&#x27;t force you) to disclose whether you&#x27;ve used generative models to create assets - which turns away people who consider them unethical or a mark of shovelware
aswain914 months ago
As someone in the same position as you I would say it&#x27;s more like winning the lottery. The game environment is filled with games so adding another one to the pile won&#x27;t do much. I think making a video game is a great idea. Having myself coded a web browser game in JS its a lot easier now with all the tools and game engines available then it was 7 years ago. I would say that you should go for it. Build your game and release it. The market for crafting survival&#x2F; slice of life&#x2F; crafting games is huge and you definitely could make the next game to take the world by storm. I would recommend not quitting your day job though, unless you find a way to cover life expenses and build the game.