I bought the massive Kenney asset bundle on itch.io during a sale: <a href="https://kenney.itch.io/kenney-game-assets" rel="nofollow">https://kenney.itch.io/kenney-game-assets</a><p>When I feel like making a small game over the weekend, I can scroll the spritesheets and get ideas just from looking at them. They're so good.<p>And it's a lot more motivating to work on a game when it looks so good from the start instead of using crappy prototype art I built myself.
Kenney is awesome.<p>OpenGameArt.org (OGA) has a lot of libre/free assets (Kenney often posts on OGA):<p><a href="https://opengameart.org/" rel="nofollow">https://opengameart.org/</a><p>Itch.io also has many CC0 and CC-BY licensed assets:<p><a href="https://itch.io/game-assets/assets-cc0" rel="nofollow">https://itch.io/game-assets/assets-cc0</a><p><a href="https://itch.io/game-assets/assets-cc4-by" rel="nofollow">https://itch.io/game-assets/assets-cc4-by</a>
Amazing that he's still going after all these years.<p>Please support him if you use his assets in your game prototypes!... Because by the time you ship a finished game, it will be too late, you'll be completely broke.
Can I also recommend Kay Lousberg's work as well: <a href="https://kaylousberg.com/" rel="nofollow">https://kaylousberg.com/</a><p>Similar business model and usefulness. A lot of free and you can purchase via itch.<p>I've used both to prototype many games in Unreal and have bought all their assets.
I bought that pack like 5 or 6 years anymore, I dont even remember. Insane value, even tho all assets are CC0 license, but the amount of work he puts in just made me like to support it. I still sometimes get emails about updates on the pack. One of the rare cases where I feel like did not pay enough for the amount of value.<p>I am not even a professional game dev, just dabble in it in my free time. But having so many cohesive art assets at your disposal makes it a lot of un.
My favorite fun fact about Kenney is that he made the Armor Games intro<p><a href="https://twitter.com/KenneyNL/status/1362768014895157249" rel="nofollow">https://twitter.com/KenneyNL/status/1362768014895157249</a>
Cool resource.<p>Took me a bit to find it, so for anyone curious:<p>"All game assets found on the asset page are public domain CC0 licensed..."<p>There is a small FAQ if you click Support at the page bottom.
Kenney.nl is the hero of the Game Development Programming course I taught at university. Access to high quality free assets allowed my students to not worry about being a great artist and focus on the game programming and game development mechanics that I was trying to teach.
He also makes some (non-free) tools that are fun (says me, not a real game dev or artist).<p>Asset Forge is for combining 3D models into bigger models. Fun to quickly bash his various free models together to make something more complex. Also comes with a bunch of sets of building blocks. I believe he used this tool to make many of the free assets.<p>Kenney Shape is like a simple pixel editor, except you also set the height of each pixel and then export the result to a 3D model. Can't explain it well, but it is fun.<p><a href="https://kenney.nl/tools" rel="nofollow">https://kenney.nl/tools</a>
Would someone want to do a cute online tutorial to get people started using WebGL with Wave Function Collapse procedural generation, using a cute open-source asset lib like <a href="https://kenney.nl/assets/castle-kit" rel="nofollow">https://kenney.nl/assets/castle-kit</a> ?
I developed a 2D game (in Unity) using Kenney's asset for the first time in 2018 and absolutely recommend it to everyone. Still wanted to release a few small games based on the raw ideas I have.
This is always the showstopper for me. I really want to mess around with making a game but I can't make assets or music to save my life. Maybe this will get me going!