Some feedback:<p>1. I spent a while clicking and dragging and not realizing that it works by scrolling.<p>2. There's no way to tell what's clickable.<p>At first I just clicked on the guy in the cage which sent me to the 2D website and I thought that was it. I didn't realize that you can scroll down to see other stuff until much later.
I also built a 3D portfolio website[1] using React and react-three-fiber but I took a different approach design-wise, the HTML content is scrollable like a normal website but the 3D scene subtly matches the perspective of the screen as you scroll.<p>[1] - <a href="https://samuelgoodell.com" rel="nofollow">https://samuelgoodell.com</a>
Does anyone remember that mid-2000s, 3D competitor to Flash? i think the name started with A like Ankh or something like that but I could be wildly off. It had an IDE and basically ran as a plugin in the browser. It died a quiet death.<p>This site kinda sorta reminds me of that.<p>Forget what it's called - if someone does, please post more info!
There are no shadows or transparent textures and only low poly models, yet I only get maybe 2fps. I've built webgl racing game that did >50fps on a $50 phone [1]. There's something seriously wrong with your tech stack.<p>[1] <a href="https://www.youtube.com/watch?v=okg61OOFUdQ" rel="nofollow">https://www.youtube.com/watch?v=okg61OOFUdQ</a>
Cool site, as somebody else has pointed out it's not entirely clear what to do once you land on the site.<p>I don't know how easy it is to accomplish with React Three Fiber, but something as simple as having paving `cursor: pointer` on links would be great, as well as an indicator that they'll open in a new tab (typically conveyed through the little box with an arrow going top right).<p>Fun little project though, I've always wanted to try something similar in the browser.
This has been a work and progress for a while now. A few months back the site used orbital controls, but I realized the UI/UX (Especially for non tech savy users) was unintuitive. Working to settle on a middle ground.
God bless you and your beautiful site. I salute you.<p>As others have said I do think the controls need work; maybe some form of constrained orbit controls would work well.
Also check out the projects/about page by clicking on the old mac!<p><a href="https://jacob.dement.dev" rel="nofollow">https://jacob.dement.dev</a>
looks fun! screams "junior developer that thinks they need to stand out", peons praise getting a call back to a job application as if getting that is a done deal, but in this industry you'll still have to pass the technical interview which is the real make or break<p>I've heard about the frictions with getting call backs in the entry level part of the market, and I think its just best to cosplay as senior developer, as its mostly a mindset. you'll lose some roles for your mistakes but there is no passported reputation here, just get employed, wait for some of your coworkers to leave so they can be your collection of references, and keep applying to other jobs.<p>to get the first jobs, form an LLC and say you work for that, for some time if it works better to get to the hiring manager<p>I mean, you were building some stuff through college after all right? so its true, backdate it back to your sophomore year, bam 3 years experience. such ambitious, much wow<p>launder real experience on top of it and replace your resume with that professional validation