<i>Controls hint!</i> ↓<p>You can press R to reset the level. And L to load the latest autosave. I didn't expect game to be shared this early so there is missing info about these controls :). (Also, touch users would be out of luck in this one, sorry..)<p>Btw, there are just 5 levels so far (original has 60).
This was made with the JavaScript Library Kaplay. Check it out here : <a href="https://kaplayjs.com" rel="nofollow">https://kaplayjs.com</a><p>Game was made by Misanthrope. His twitter can be found here : <a href="https://x.com/petergencur" rel="nofollow">https://x.com/petergencur</a>
HD should imply at least higher resolution graphics and updated audio, but this version seems to be just a direct remake, as far as I see. Unless I missed button that toggles graphics mode?
Nice. I didn't detect any measurable input lag - which is good because these old-school games can be tough as nails.<p>I briefly flipped through the docs - it seems like Kaplay shares a lot in common with PhaserJS. I'd be interested in a comparison between the two frameworks.
Mobile controls could potentially be improved by anchoring first touch position<p>I touch and drag right to move to the right, but I find the character sometimes starts to move to the left simply because my thumb jitters naturally, even though I'm still holding to the right of first press.<p>I also find it hard to anticipate if my taps are going to jump or throw a spear.<p>Awesome job!! I remember when HTML5 was first pushed as the replacement for flash based webapps, the input latency was always terrible and I mourned the death of Flash. I'm glad that this seems to be a mostly solved issue, most of the recent web games I've tried have felt as good as native or flash.
There's some kind of collision detection issue going on as I immediately fell through the pyramid bricks in the first level and got stuck inside them.
I wonder if anyone's remade Dangerous Dave.<p>I've never beaten it! I'm not even sure if I've watched a video of the game being beaten.