TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Psychedelic Graphics 0: Introduction

306 pointsby tasshin4 months ago

30 comments

dtristram4 months ago
Hi, David Tristram here. founding member of Raster Masters, 1990&#x27;s computer graphics performance ensemble. As @hopkins has mentioned, we used high end Silicon Graphics workstations to create synthetic imagery to accompany live music, including notably the Grateful Dead, Herbie Hancock, and Graham Nash.<p>After many iterations I&#x27;m currently working mainly in 2D video processing environments, Resolume Avenue and TouchDesigner. The links here are inspiring, thanks for posting.
评论 #42807649 未加载
评论 #42807933 未加载
评论 #42810436 未加载
satyarthms4 months ago
If anyone wants to play around with psychedelic graphics without going too low-level, [hydra](<a href="https:&#x2F;&#x2F;hydra.ojack.xyz&#x2F;" rel="nofollow">https:&#x2F;&#x2F;hydra.ojack.xyz&#x2F;</a>) is a cool javascript based livecoding environment with a gentle learning curve.
评论 #42807092 未加载
评论 #42807798 未加载
dtristram4 months ago
Regarding the OP doc and UV coordinates. A major area of investigation for us back in the day was finding interesting ways to displace the uv texture coordinates for each corner of the rectangular mesh. We used per-vertex colors, these days one would use a fragment (pixel) shader like those in ShaderToy.<p>A very interesting process displaces the texture coordinates by advecting them along a flow field. Use any 2D vector field and apply displacement to each coordinate iteratively. Even inaccurate explicit methods give good results.<p>After the coordinates have been distorted to a far distance, the image becomes unrecognizable. A simple hack is to have a &quot;restore&quot; force applied to the coordinates, and they spring back to their original position, like flattening a piece of mirroring foil.<p>Just now I am using feedback along with these displacement effects. Very small displacements applied iteratively result in motion that looks quite a bit like fluid flow.
评论 #42807764 未加载
评论 #42807732 未加载
AndrewStephens4 months ago
I love how easy it is to write shaders that operate on images in HTML. My skills in this area are mediocre but I love seeing how far people can take it. Even providing a simple approximation of a depth map can really make the results interesting.<p>Some years ago I did a similar project to smoothly crossfade (with &quot;interesting effects&quot;) between images using some of the same techniques. My writeup (and a demo):<p><a href="https:&#x2F;&#x2F;sheep.horse&#x2F;2017&#x2F;9&#x2F;crossfading_photos_with_webgl_-_boston_bridge_proj.html" rel="nofollow">https:&#x2F;&#x2F;sheep.horse&#x2F;2017&#x2F;9&#x2F;crossfading_photos_with_webgl_-_b...</a>
coffeecantcode4 months ago
I’ll be honest I’m far more interested in the rolling hills article that accompanies this one.<p>Specifically about halfway through the process and applying:<p>uv.x = uv.x + sin(time + uv.x * 30.0) * 0.02; uv.y = uv.y + sin(time + uv.y * 30.0) * 0.02;<p>to the static image. Having experienced a range of psychedelic experiences in my life this appears to be the closest visually with the real thing, at least at low, non-heroic, doses. Maybe slow the waves down and lessen the range of motion a bit.<p>Note: I am far more interested in replicating the visual hallucinations induced by psychedelic compounds than by making cool visuals for concerts and shows, utmost respect for both sets of artists though.<p>There is an artist (and I’m sure many more) who does a fantastic job with psychedelic visuals using fully modern stacks to edit, unfortunately their account name entirely escapes me. I’ll comment below if I find it.<p>The comparison that I would make with this portion of the Rolling Hills article would be the mushroom tea scene from Midsommar, specifically with the tree bark. The effect of objects “breathing” and flowing is such a unique visual and I love to see artists accomplishing it in different ways.
评论 #42808710 未加载
cancerhacker4 months ago
Early 90s, Todd Rundgren realized a Mac App called Flowfazer - it didn’t simulate your experience but was helpful as a distraction to move you along. Some people used it to provide guidance for their own creations.[2]<p>[1] <a href="https:&#x2F;&#x2F;grokware.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;grokware.com&#x2F;</a> [2] <a href="https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=3Z4X4FmIhIw" rel="nofollow">https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=3Z4X4FmIhIw</a><p>It was a time of screensavers and palette animation.
brotchie4 months ago
If this is your kind of thing and you ever get a chance to see the musical artist Tipper alongside Fractaled Visions driving the visuals, you’re in for a treat.<p>Most spot on visual depictions of psychedelic artifacts I’ve witnessed.<p>Saw them together last year and it’s the no. 1 artistic experience of my life. The richness, and complexity of Fractaled Vision’s visuals are almost unbelievable.<p>Even knowing a lot about shader programming, etc. some of the effects I was like “wtf how did he do that”.<p>Here’s the set, doesn’t fully capture the experience, but gives a feel: Seeing this in 4k at 60fps was next level.<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;qMcqw12-eSk?si=R5mCaIbR01w3Tbyv" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;qMcqw12-eSk?si=R5mCaIbR01w3Tbyv</a>
评论 #42805935 未加载
评论 #42806938 未加载
trollied4 months ago
This needs a link to shadertoy <a href="https:&#x2F;&#x2F;www.shadertoy.com" rel="nofollow">https:&#x2F;&#x2F;www.shadertoy.com</a>
评论 #42805701 未加载
cess114 months ago
Reminds me of an old Flash classic in this area, Flashback.swf. Here&#x27;s a video render of it: <a href="https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=KaSqrx93rS0" rel="nofollow">https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=KaSqrx93rS0</a>
评论 #42808762 未加载
tylertyler4 months ago
I&#x27;ve been writing webgl shaders at work this week and noodling with the details to make things look like physical camera effects but occasionally I&#x27;ll get something wrong and see results that look similar to the stuff in this article and I have to say it is just so much more fun than the standard image effects.<p>Sure there might be limited use cases for it visually but playing with the models we&#x27;ve built up around how graphics in computers work are a great way to learn about the each one of these systems. Not just graphics but fundamental math in programming, how GPUs work and their connection to memory and CPUs, how our eyes work, how to handle animation&#x2F;time, and so on.
mwfogleman4 months ago
Here&#x27;s a music video the OP and I made with these techniques: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=5GOciie5Pjk" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=5GOciie5Pjk</a>
alanbernstein4 months ago
This might have been written just for me, I love the premise.<p>I am truly fascinated by people who attempt to reproduce the actual physiological vision effects of psychedelic drugs.<p>Psychoactive drugs can be probes into the inner workings of our minds - in some scientific sense - and exploring the vision effects seems likely to suggest interesting things about how our visual system works.<p>Mostly, I am just impressed when anyone is able to capture the visual experience in graphical effects, with any level of realism.
评论 #42805732 未加载
评论 #42806070 未加载
评论 #42807232 未加载
openrisk4 months ago
Fun thing: in relativity u,v are typical variable names used for a really funky coordinate transformation that mixes space and time, sometimes called Penrose coordinates [1]. So when I saw this:<p>&gt; uv.x = uv.x + sin(time + uv.x * 50.0) * 0.01;<p>&gt; uv.y = uv.y + sin(time + uv.y * 50.0) * 0.01;<p>I thought, wow, what on Earth is going on here? But no, it turns out that its not <i>that</i> psychedelic. They could have used p,q or any other variable pair but its still quite interesting geometrically [2].<p>[1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Penrose_diagram" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Penrose_diagram</a><p>[2] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;UV_mapping" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;UV_mapping</a>
z3phyr4 months ago
Slightly offtopic: Is there a way to do create meshes and animate them directly inside blender, pragmatically? Sort of like shadertoy, but instead of drawing, sculpting and rigging manually, I write some code that generates meshes and run shaders on them for effect?
评论 #42807352 未加载
评论 #42808488 未加载
VinLucero4 months ago
Very cool explanation between time as a variable and graphical design “aberrations”
b4ckup4 months ago
Really interesting! I&#x27;m very much interested in pychedelic graphics. I played around with shadertoy a little bit maybe I should give it another go. For anyone interested I made some cool visuals by interpolating prompts in stable diffusion 1.5 like <a href="https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=ajfMlJuDswc" rel="nofollow">https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=ajfMlJuDswc</a>. I found that the older diffusion models are better for abstract graphics as it looks more &quot;raw&quot; and creative.
DonHopkins4 months ago
<a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=33071119">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=33071119</a><p>DonHopkins 11 months ago | parent | context | favorite | on: John Walker, founder of Autodesk, has died<p>Jim Crutchfield is DOCTOR CHAOS -- he&#x27;s got a PhD in Complexity Science!<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=B4Kn3djJMCE" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=B4Kn3djJMCE</a><p>Space-Time Dynamics in Video Feedback<p>A film by Jim Crutchfield, Entropy Productions, Santa Cruz (1984). Original U-matic video transferred to digital video. 16 minutes.<p>James P. Crutchfield. Center for Nonlinear Studies, Los Alamos National Laboratories, Los Alamos, NM 87545, USA.<p>ABSTRACT: Video feedback provides a readily available experimental system to study complex spatial and temporal dynamics. This article outlines the use and modeling of video feedback systems. It includes a discussion of video physics and proposed two models for video feedback based on a discrete-time iterated functional equation and on a reaction-diffusion partial differential equation. Color photographs illustrate results from actual video experiments. Digital computer simulations of the models reproduce the basic spatio-temporal dynamics found in the experiments.<p>1. In the beginning there was feedback ...<p>James P. Crutchfield. &quot;Space-Time Dynamics in Video Feedback.&quot; Physica 10D 1984: 229-245.<p>[pdf] <a href="https:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~cmg&#x2F;papers&#x2F;Crutchfield.PhysicaD1984" rel="nofollow">https:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~cmg&#x2F;papers&#x2F;Crutchfield.PhysicaD1984</a>...<p>[Plates 1-4] <a href="https:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~cmg&#x2F;papers&#x2F;Crutchfield.PhysicaD1984.Plates1_4.jpg" rel="nofollow">https:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~cmg&#x2F;papers&#x2F;Crutchfield.PhysicaD1984...</a><p>[Plates 5-7] <a href="https:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~cmg&#x2F;papers&#x2F;Crutchfield.PhysicaD1984.Plates5_7.jpg" rel="nofollow">https:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~cmg&#x2F;papers&#x2F;Crutchfield.PhysicaD1984...</a><p><a href="https:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~chaos&#x2F;" rel="nofollow">https:&#x2F;&#x2F;csc.ucdavis.edu&#x2F;~chaos&#x2F;</a>
calebm4 months ago
<a href="https:&#x2F;&#x2F;gods.art&#x2F;math_videos&#x2F;strange_faces_thumb.html" rel="nofollow">https:&#x2F;&#x2F;gods.art&#x2F;math_videos&#x2F;strange_faces_thumb.html</a>
rikroots4 months ago
If we&#x27;re sharing, this is my effort at psychedelic graphics - animating a gradient over a live video feed (all done using a boring 2D canvas, because I don&#x27;t have the brain capacity for shaders) over on CodePen: <a href="https:&#x2F;&#x2F;codepen.io&#x2F;kaliedarik&#x2F;pen&#x2F;MWMQyJZ" rel="nofollow">https:&#x2F;&#x2F;codepen.io&#x2F;kaliedarik&#x2F;pen&#x2F;MWMQyJZ</a>
jasonjmcghee4 months ago
The fully interactive nature of the post is such a great way to communicate about a topic. Also it&#x27;s just really clean design.<p>Appreciate you taking the time!
JansjoFromIkea4 months ago
a bit of a tangent but I&#x27;m surprised how heavily visualisers and the like always seem to focus on packing in as much colour as possible. With OLED screens it feels like there&#x27;s a ton of potential for making really great black-heavy ambient visuals that so an idle TV can become a feature of a room&#x27;s decor rather than just a big black rectangle in the middle of it.
评论 #42806276 未加载
mbreese4 months ago
The next link in the series was better, IMHO.<p><a href="https:&#x2F;&#x2F;benpence.com&#x2F;blog&#x2F;post&#x2F;psychedelic-graphics-1" rel="nofollow">https:&#x2F;&#x2F;benpence.com&#x2F;blog&#x2F;post&#x2F;psychedelic-graphics-1</a><p>This gets more into how to introduce motion and new visuals instead of the building blocks. The rolling hills graphic was really interesting.
whism4 months ago
I write semi-psychedelic paint and video mixing software for personal use. Here’s a video from last year of mixing a few things together, hopefully some here enjoy it :)<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;IgpcJN4qAAg?si=Khq6U1nxXi-9n73A" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;IgpcJN4qAAg?si=Khq6U1nxXi-9n73A</a>
dghf4 months ago
&gt; Basically any color that humans can perceive can be created from a mixture of these three colors.<p>Many, but not any. No finite set of real primary colours can produce every perceivable colour. Some will always be out of gamut.
epiccoleman4 months ago
Ben - so glad I stumbled on this article. Love this kind of graphical stuff (I&#x27;m a huge sucker for psychedelia) and I really enjoyed your videos on your channel. Thanks for sharing!
DonHopkins4 months ago
Here&#x27;s a classic video by Rudy Rucker demonstrating his CALab product that he made with John Walker at Autodesk:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lyZUzakG3bE" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lyZUzakG3bE</a><p>At 24:28 he shows a running Belousov–Zhabotinsky reaction mapped onto a 3d model&#x27;s texture:<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;lyZUzakG3bE?t=1468" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;lyZUzakG3bE?t=1468</a><p>I wrote about it in the discussion of John Walker passing away, and Josh Gordon, who worked on Chaos at Autodesk, joined the discussion:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=39300605">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=39300605</a><p>&gt;DonHopkins 11 months ago | parent | context | favorite | on: John Walker, founder of Autodesk, has died<p>&gt;I really love and was deeply inspired by the great work that John Walker did with Rudy Rucker on cellular automata, starting with Autodesk&#x27;s product CelLab, then James Gleick&#x27;s CHAOS -- The Software, Rudy&#x27;s Artificial Life Lab, John&#x27;s Home Planet, then later the JavaScript version WebCA, and lots of extensive documentation and historical information on his web page. CelLab:<p><a href="https:&#x2F;&#x2F;www.fourmilab.ch&#x2F;cellab&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.fourmilab.ch&#x2F;cellab&#x2F;</a><p><a href="https:&#x2F;&#x2F;www.fourmilab.ch&#x2F;cellab&#x2F;classic&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.fourmilab.ch&#x2F;cellab&#x2F;classic&#x2F;</a><p><a href="https:&#x2F;&#x2F;www.fourmilab.ch&#x2F;homeplanet&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.fourmilab.ch&#x2F;homeplanet&#x2F;</a><p><a href="https:&#x2F;&#x2F;www.rudyrucker.com&#x2F;oldhomepage&#x2F;cellab.htm" rel="nofollow">https:&#x2F;&#x2F;www.rudyrucker.com&#x2F;oldhomepage&#x2F;cellab.htm</a><p>[...]<p>&gt;josh_gordon 11 months ago | prev [–]<p>&gt;I&#x27;m amazed that my beloved CHAOS still runs beautifully on emulators like DOSbox. It was the last programming project where I could completely roll my own interface - and maybe my last really fun one.<p>Here&#x27;s some stuff I did that was inspired by Rudy Rucker and John Walker&#x27;s work, as well as Tommaso Toffoli and Norm Margolus&#x27;s wonderful book, &quot;Cellular Automata Machines: A New Environment for Modeling&quot;:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=37035627">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=37035627</a><p>by DonHopkins on Aug 7, 2023 | parent | context | favorite | on: My history with Forth and stack machines (2010)<p>&gt;&quot;Cellular Automata Machines: A New Environment for Modeling&quot; is one of my favorite books of all time! It shows lots of peculiarly indented Forth code. <a href="https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;cam-book.pdf" rel="nofollow">https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;cam-book.pdf</a><p>&gt;CAM6 Simulator Demo:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=LyLMHxRNuck" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=LyLMHxRNuck</a><p>&gt;Forth source code for CAM-6 hardware:<p><a href="https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;code&#x2F;tomt-cam-forth-scr.txt" rel="nofollow">https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;code&#x2F;tomt-cam-forth-scr.txt</a><p><a href="https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;code&#x2F;tomt-users-forth-scr.txt" rel="nofollow">https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;code&#x2F;tomt-users-forth-scr.txt</a><p>And a couple more recent videos to music using the SimCity&#x2F;Micropolis tile set and WebGL tile engine to display cells:<p>SimCity Tile Sets Space Inventory Cellular Automata Chill Resolve 1<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=319i7slXcbI" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=319i7slXcbI</a><p>I performed it in real time in response to the music (see the demo below to try it yourself), and there&#x27;s a particularly vivid excursion that starts here:<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;319i7slXcbI?t=314" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;319i7slXcbI?t=314</a><p>The following longer demo starts out with an homage to &quot;Powers of 10&quot;, and is focused on SimCity, but shows how you can switch between simulators with different rules and parameters, like setting rings of fire with the heat diffusion cellular automata, then switching to the city simulator to watch it all burn as the fires spread out and leave ashes behind, then switching back to another CA rule to zap it back into another totally different pattern (you can see a trail of destruction left by not-Godzilla at 0:50 while the city simulator is running).<p>I had to fix some bugs in the original SimCity code so it didn&#x27;t crash when presented with the arbitrarily scrambled tile arrangements that the CA handed it -- think of it as fuzz testing; due to the sequential groups of 9 tiles for 3x3 zones, and the consecutive arrangements of different zone type and growth states, the smoothing heat diffusion creates all these smeared out concentric rings of zones for the city simulator to animate and simulate, like rings of water, looping animations of fire, permutations of roads and traffic density, rippling smokestacks, spinning radars, burbling fountains, an explosion animation that ends in ash, etc.<p>Chaim Gingold&#x27;s &quot;SimCity Reverse Diagrams&quot; visually describes the SimCity tiles, simulator, data models, etc:<p><a href="https:&#x2F;&#x2F;smalltalkzoo.thechm.org&#x2F;users&#x2F;Dan&#x2F;uploads&#x2F;SimCityReverseDiagrams.pdf" rel="nofollow">https:&#x2F;&#x2F;smalltalkzoo.thechm.org&#x2F;users&#x2F;Dan&#x2F;uploads&#x2F;SimCityRev...</a><p>Micropolis Web Space Inventory Cellular Automata Music 1:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=BBVyCpmVQew" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=BBVyCpmVQew</a><p>You can play with it here. Click the &quot;X&quot; in the upper left corner to get rid of the about box, use the space bar to toggle between SimCity and Cellular Automata mode, the letters to switch between cities, + and - switch between tile sets (the original SimCity monochrome tiles are especially nice for cleansing the palette between blasts of psychedelic skittles rainbows, and the medieval theme includes an animated retro lores 8 bit pixel art knight on a horse), the digits to control the speed, and 0 toggles pause. (It&#x27;s nice to slow down and watch close up, actually!):<p><a href="https:&#x2F;&#x2F;micropolisweb.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;micropolisweb.com&#x2F;</a><p>As you can see it&#x27;s really fun to play with to music and cannabis, but if you&#x27;re going to use any harder stuff I recommend you get used to it first and have a baby sitter with you. Actually the whole point of my working on this for decades is so that you don&#x27;t need the harder stuff, and you can put it on pause when you mom calls in the middle of your trip and you have to snap back to coherency, and close the tab when you&#x27;ve had enough.
评论 #42808941 未加载
CodeWriter234 months ago
That humanoid figure, looks like dude is getting some bad acid.
2-3-7-43-18074 months ago
And where are the psychedelic graphics now?
评论 #42807829 未加载
sowut4 months ago
nice
DonHopkins4 months ago
<a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=33105030">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=33105030</a><p>&gt;deepnet on Oct 6, 2022 | parent | context | favorite | on: Recording the Grateful Dead: The Culture of Tapers<p>&gt;The overlap between early nerd culture and The Grateful Dead was very significant.<p>&gt;Taping and sharing culture and its benefits were very apparent in many net forums.<p>&gt;As were democratisation of the new tools, public terminals with BBS access and the Deadheads community spirit exemplified on Usenet and Arpanet.<p>&gt;Look no further than John Perry Barlow, EFF co-founder and his Manifesto of Cyberspace - he was a Grateful Dead Lyricist !<p><a href="https:&#x2F;&#x2F;www.wired.com&#x2F;2016&#x2F;02&#x2F;its-been-20-years-since-this-man-declared-cyberspace-independence" rel="nofollow">https:&#x2F;&#x2F;www.wired.com&#x2F;2016&#x2F;02&#x2F;its-been-20-years-since-this-m...</a><p>&gt;Barlow&#x27;s paradigm seems cheeky without awareness of the Net&#x27;s public roots, how it came up through BBS and Fidonet culture, is forgotten by those who only saw the view of the Net as a gift from the ivory towers of academia and the military rather than bedroom z80 &amp; 6502 modem culture.<p>q.v. Fidonet BBS documentary<p><a href="https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=Dddbe9OuJLU" rel="nofollow">https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=Dddbe9OuJLU</a><p>DonHopkins on Oct 6, 2022 [–]<p>&gt;In another comment reply to Gumby, I mentioned how I often accidentally call them &quot;Grateful Dead Conferences&quot;, because so many tech people I knew and worked with in Silicon Valley and the Free Software community and regularly saw at computer conferences and trade shows would show up at Dead shows.<p>&gt;The Raster Masters would lug enormous million dollar high end SGI workstations across North Shoreline Boulevard from SGI headquarters to Shoreline Amphitheater, and actually pack them into trucks and travel on tour with the Dead, performing live improvisational psychedelic graphics on the screen behind the band in real time to their live music, using an ensemble of custom software they wrote themselves, mixing together and feeding back the video of several SGI workstations in real time.<p>&gt;At one concert, some hippie came up to me, pointed at the graphics on the screen behind the stage in awe, and said, &quot;I took all these shrooms, I&#x27;m tripping my balls off, and you would not fucking believe what they&#x27;re making me seeing on the screen up there!!!&quot; I explained to him that I hadn&#x27;t taken any shrooms, but I could see the exact same thing!<p>&gt;The Raster Masters wrote and performed their own software, which reflected the taping and sharing culture of the Dead scene, including ElectroPaint and the Panel Library from NASA, whose source code and recorded live performances were distributed with SGI&#x27;s demo software and free source code library.<p>&gt;The improvisational software was like a musical instrument performed in real time along with the music.<p>[...Lots more stuff with links and videos at the link:...]<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=33105030">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=33105030</a>