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Multiplayer Filesystem in Durable Objects

6 pointsby plesiv4 months ago

1 comment

NathanFlurry4 months ago
&gt; Our multiplayer filesystem persists its data to Durable Objects with the help of DOFS - a mostly POSIX compatible filesystem layer with Emscripten&#x27;s filesystem interface.<p>This reminds me of HAFS – a FUSE-based filesystem based on FoundationDB [1]. It does a lot of the same things under the hood to work with FDB&#x27;s requirements (i.e. slicing, etc). Looking forward to seeing your time travel implementation.<p>Regarding Gitlip – I&#x27;ve spent a lot of time in the gaming industry where many workflows rely on Perforce for collaboration&#x2F;file locking instead of Git &amp; Git LFS. It&#x27;s a widely disdained tool because of its rigidity and complexity. Gitlip feels like a better approach to collaboration than Perforce, but applied to wider use cases. I&#x27;ll have to give it a spin some time.<p>[1] <a href="https:&#x2F;&#x2F;github.com&#x2F;andrewchambers&#x2F;hafs">https:&#x2F;&#x2F;github.com&#x2F;andrewchambers&#x2F;hafs</a>