Games nowadays have a real accessibility issue.<p>Every new game feels like I need to spend hours learning how it works before I get to having fun, when as a working parent I might only have 30 minutes here or there where I’m able to play. When I get back to a game after a couple of weeks off, I can’t remember what I was doing, or what the controls are. It’s just not fun.<p>Furthermore, every time I turn my console on, everything needs an update in order to be played. So there’s a 15-20 minute wait to get to any sort of entertainment.<p>Contrast this to the OG Xbox/PS2 era - I’d turn the console on and be having fun within a minute or two in a game that was easy to understand. I don’t think this was due to a lack of depth in the games either. They generally just seemed to have an “easy to learn, hard to master” aspect to them that doesn’t feel present today.<p>Obviously this is a huge generalisation. But the cumulative effect is that it’s switched me off gaming completely. Unless something is considered a true masterpiece, I won’t even bother.<p>My Xbox is packed away for now. I expect the next time I’ll turn it on will be for GTA 6.
Not a gamer, but isn't that basically that the Steam Deck won, by merging the "portable", "game console" and "gaming PC" categories into one device?
Ive been a pc gamer for a little of 2 decades and this is one of the best times to be a PC gamer. Production costs of video games have ballooned so much that both Microsoft and now even Sonys exclusive are coming to the PC because they simply cannot sustain games that are exclusive to just 1 console. Granted Microsoft has not been hostile to PC gaming for a while now but i never thought id see the day Sony would port some of their exclusives onto the PC