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Cell-Based Architecture Explained, with Zombies

38 pointsby madflojo3 months ago

5 comments

ji_reilly3 months ago
“ A cell router is responsible for detecting failure within a cell (Zombie outbreak) and rerouting requests (Citizens) to other neighborhoods.”<p>Misleading. The difference between a pure horizontally-scaled cluster and cell-based architecture is that traffic destined for a compromised cell does not get routed to a healthy cell. Fault isolation (preventing noisy neighbors and poison pills from spilling over to progressively more cells) is a primary tenet of cell-based architecture.
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nsbk3 months ago
I came here for Cell Broadband Engine Architecture and was very excited about the whole zombie idea -_-
HumanOstrich3 months ago
I&#x27;m sure this will come in handy for me at some point. I&#x27;ve led a team through moving parts of their terraform&#x2F;aws monolith to cells. Some people are able to grasp what cell-based architecture is and when it&#x27;s useful pretty easily, but for a few it just doesn&#x27;t click.
shae3 months ago
I&#x27;d play this tower defense game where I have to organize my city to resist zombies.
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pithanyChan3 months ago
what&#x27;s the refractory period doin in neighboring cells and infected cells? what happens to that mechanism?