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Formula Finder (2005)

1 pointsby krykp4 months ago

1 comment

krykp4 months ago
This is something I used a whole lot, many years ago while making WarCraft maps.<p>The code is unminified and the basis is relatively simple.<p>I find the general idea of these curves interesting while finding the curves that are perfectly balanced uninteresting.<p>Put more simply, if I&#x27;m playing a game and there&#x27;s a cost&#x2F;reward curve such that 2 gold results in +2 attack and 4 gold results in +4 attack and so on, that often creates situations where min-maxing is trivial via focusing towards few simple attributes.<p>Whereas a payoff at an arbitrary point seems to add, although potentially artificial, point of &quot;expertise&quot; for lack of a better term.<p>Even the trivial example isn&#x27;t that trivial though, in most multi- or even single-player games there&#x27;s the timing aspect and payoff ratios.<p>Fun tool.