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Show HN: Tetris Variant in a Rotating / Flipping Square

26 pointsby franze3 months ago

7 comments

schoen3 months ago
Unless there&#x27;s a different kind of rotation in later levels, what happens after forming a line is equivalent to having the existing structure &quot;collapse&quot; under gravity (any suspended blocks fall straight down). This is purely beneficial to the player, and means there&#x27;s a bit less strategy involved than I would first have thought: you can just play normally and any errors will get fixed every time you complete a line!<p>Edit: I&#x27;m kind of wrong about that because there&#x27;s a different kind of rotation that happens if you form a complete vertical line.
quuxplusone3 months ago
Is it even possible to &quot;complete a vertical line&quot;? In normal Tetris, completing a vertical line means you&#x27;ve lost, because the screen has filled up.<p>Various suggestions: Make completing a line rotate the board instead of flipping it. Make completing a 4x4 <i>quadrant</i> rotate the board in the appropriate direction. Make rotating the board not re-fall the blocks (since as others have said, this makes the game trivial): this would make it almost instant death to rotate the board twice in the same direction in a row, which might not be a bad idea.
replete3 months ago
Pretty cool, but the sudden ramp up in speed makes it impossible around 7000 points - speed should probably increase more linearly
TZubiri3 months ago
This feels like a bug, when the board flips, the pieces lose consistency. I get that you can cut pieces, but no sure why I&#x27;m getting spaces in between a single piece as it falls, whether it was cut or not.
wbakst3 months ago
is it possible to lose?
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bingzhuwuhen3 months ago
yet?
kali_003 months ago
This is good, I definitely had fun! Really cool original idea! I liked how I discovered the &quot;vertical line&quot; win by accident when I thought I was going to lose. (I didn&#x27;t quite get the instructions at first, but it made sense when playing.)<p>A couple of issues I noticed:<p>- some pieces rotate in an odd way, as if around an off-centre fixed point. It felt unlike regular Tetris and caused losses that otherwise wouldn&#x27;t have been in tight spots. Like the piece would &quot;jump&quot; over an entire grid section unexpectedly. It&#x27;s especially noticable with the long piece.<p>- on my system, trying a &quot;hard mode&quot; game after a few normal mode games, the hard mode immediately began <i>insanely</i> fast. Repeat plays then caused it to keep speeding up even further each restart, eventually going into endless loop by itself, where it seemed to be so fast it couldn&#x27;t correctly check gamestate. In these restarts, no pieces would appear, but the score kept increasing anyway, eventually up to some very high number (eg, &gt;70,000) before it&#x27;d finally decide a game over state. Each successive game would do the same thing, but advance to yet higher scores.<p>EDIT: Reproduced the second issue, and noticed hundreds of &quot;Skipping tick during rotation&quot; messages in the console. The procedure for me to reproduce was: play a normal game until you hit the 6000-7000 huge speed-up and game over, then keep playing hard mode games repeatedly, until it takes over.