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The Sims Game Design Documents (1997)

444 pointsby krykp4 months ago

18 comments

mewc4 months ago
Nice I love looking at these sorts of things. RCT would be a dream.<p>If you want to download all quickly:<p>curl -s <a href="https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;TheSimsDesignDocuments&#x2F;" rel="nofollow">https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;TheSimsDesignDocuments&#x2F;</a> | \ grep -o &#x27;href=&quot;[^&quot;]<i>&quot;&#x27; | \ cut -d&#x27;&quot;&#x27; -f2 | \ while read -r file; do # Skip parent directory and query strings if [[ $file != &quot;..&#x2F;&quot; &amp;&amp; $file != </i>&quot;?&quot;* ]]; then echo &quot;Downloading $file&quot; curl -O &quot;<a href="https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;TheSimsDesignDocuments&#x2F;$file" rel="nofollow">https:&#x2F;&#x2F;donhopkins.com&#x2F;home&#x2F;TheSimsDesignDocuments&#x2F;$file</a>&quot; fi done
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oktwtf4 months ago
The Sims will forever be one of those magic games to me; one that inspired me to learn MAX to get my own items into the game, non-perspective rendering, sprites, z-buffer, iirc. I still play and work in 3D to this day, game modding has taught me the best way to interact with a computer... create vs. consume!<p>It has this quality that I&#x27;d describe as toy-like, you can pick it up in so many different ways and let your imagination fill in the experience.<p>Personally I&#x27;d spend weeks just building, paused, filling up my account §§§ as I need, ignoring my sims at the curb. Other times I&#x27;d give it an honest play-through roleplaying as myself in a different world. Eventually I&#x27;d be mean and lock my Sims in a- (maybe I&#x27;ll not document my war-crimes today.)<p>I&#x27;d reinstall and build up a fancy house, but I fear it&#x27;d grab me like a Factorio drip and I&#x27;d disappear into the Sims for a month. I think I&#x27;ll give this a read instead, I haven&#x27;t done the design-document thing since I studied Game Design in college many moons ago.<p>Thanks so much for posting all the tidbits and insight into another true gem of a game.
clondon004 months ago
Hey, it’s Charles! Nice to see all this stuff, Don. I remember writing up that State of the Art doc.
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DonHopkins4 months ago
Also:<p>The Sims Steering Committee - June 4 1998<p>A demo of an early pre-release version of The Sims for The Sims Steering Committee at EA, developed June 4 1998.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=zC52jE60KjY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=zC52jE60KjY</a>
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lazylion24 months ago
tangential but this game has one of the best soundtracks imo<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Bs5QGN-zhwM&amp;list=PL538B8AD43F078BFA" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Bs5QGN-zhwM&amp;list=PL538B8AD43...</a>
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mlsu4 months ago
Wow, incredible. Reading these brings back so many memories. I remember spending so many hours in architecture mode designing houses, reading these makes me realize how well designed the whole thing was.<p>These design documents are incredibly rich. I would love to work at a place that had such clarity and vision before sitting down to actually write software…
lastdong4 months ago
Thanks for sharing! So great to learn more about this iconic game. Just recently there was a discussion about the Video Game History Foundation library — this feels like it could be a nice addition to it. <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=42926076">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=42926076</a>
spondylosaurus4 months ago
Ah, the guinea pig cage disease... that must have been fun to pitch. And the cowplant in later installments.
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spacechild14 months ago
This is so cool! The Sims was one of my favorite games as a kid and I am so excited to get a glimpse at its inner workings.
rvnx4 months ago
There is also a script language powering the game, it is +&#x2F;- documented here: <a href="http:&#x2F;&#x2F;simantics.wikidot.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;simantics.wikidot.com&#x2F;</a>
fullstackwife4 months ago
&gt; Ch04-People.pdf<p>Common sense approach to AI in game, no buzzwords, or resume driven development!
_def4 months ago
&gt; This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997. [...] This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly changed a lot since Will wrote this original prototype code. For example, there is no longer any &quot;stress&quot; motive.<p>So they are basically drugged?
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throwaway3141554 months ago
Can we _please_, __pleeease__ go back to doing software like this?
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nalekberov4 months ago
Thanks a lot for sharing! These are real gems.
tiahura4 months ago
Seemed like a copy of Little Computer People.
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fitsumbelay4 months ago
gold mine. thanks, OP
z3t44 months ago
hmm, so The Sims is kinda like Crusader Kings ? :P
DonHopkins4 months ago
[flagged]
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