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Meta’s brave new horizons

38 pointsby KnuthIsGod3 months ago

7 comments

dtagames3 months ago
<a href="https:&#x2F;&#x2F;archive.ph&#x2F;DQWhw" rel="nofollow">https:&#x2F;&#x2F;archive.ph&#x2F;DQWhw</a>
a21283 months ago
From my experience playing social VR, I think Facebook Meta has it all wrong. If you go around VRChat communities you&#x27;ll find an overwhelming amount of anime girls and furries make up the user base and creator base. In VR, your avatar isn&#x27;t just a little picture next to your name, it&#x27;s your body and your identity. Some people will pay hundreds or thousands for an artist to make a custom and unique avatar for them, or they&#x27;ll spend hundreds of hours learning and making stuff themselves. Some people like to be a robot, a hologram, a pooltoy, some people like to have four arms or be a centaur, there&#x27;s different styles and body proportions, practically anything is possible and creativity is the only limit. There is a whole economy of avatar asset creators on sites like booth and gumroad, and there are artists who make a livelihood off of doing 3D avatar commissions.<p>Facebook Meta is basically trying to throw all of this away and pretend none of it exists, and force people into one-size-fits-all humanoid avatars that people can customize slightly with some sliders and options. In fact they weren&#x27;t even sure they could trust people to have legs. It effectively simulates the real-life feeling of having body dysphoria and not being able to change your body. It&#x27;s virtual reality for christ&#x27;s sake! There&#x27;s no physical reason why somebody couldn&#x27;t be a Blender default cube if they wished...<p>Facebook Meta is trying to make a sterile platform safe for business meetings and advertisers, while simultaneously trying to attract users and creators so that it&#x27;s not a ghost town and has actual things to do, while still trying to retain a monopoly on avatar customization so that they can eventually earn massive wealth by selling virtual clothing for $10. The result seems to be a massive waste of money that ends up catering to nobody (except to Zuckerberg?). It feels a bit like if they made a computer in the early days of computing that didn&#x27;t support programming, just because they hope if this nifty &quot;computing&quot; idea ever takes off they&#x27;ll have a monopoly on programming
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jimt12343 months ago
&gt; Almost as astonishingly, revenues at the division have actually fallen from the 2021 high of $2.3bn, to $2.1bn in 2024...<p>Not sure why this is astonishing. It was new back in 2021. People tried, mostly hated it, and moved on. Honestly, I&#x27;d consider the $200mn drop a victory.
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tail_exchange3 months ago
It&#x27;s astonishing how much money they are pouring into a product that is just seems like a worse version of VRChat.
xyzzy95633 months ago
I think the metaverse will do well once they can use AI to generate content, or other AI game features.
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floppiplopp3 months ago
This is really what billions in investment can accomplish? Pathetic.
danbolt3 months ago
I’m not a big PG stan, but gosh darn the submarine isn’t submerged here. It’s up in the air!