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EA Open Sources Command and Conquer: Red Alert, along with other games

1262 pointsby Klaster_13 months ago

85 comments

HelloUsername3 months ago
Red Alert: <a href="https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Red_Alert">https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Red_Alert</a><p>Tiberian Dawn: <a href="https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Tiberian_Dawn">https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Tiberian_Dawn</a><p>Renegade: <a href="https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Renegade">https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Renegade</a><p>Generals Zero Hour: <a href="https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Generals_Zero_Hour">https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Generals_Zero_Hour</a><p>EA post: <a href="https:&#x2F;&#x2F;www.ea.com&#x2F;games&#x2F;command-and-conquer&#x2F;command-and-conquer-remastered&#x2F;news&#x2F;steam-workshop-support" rel="nofollow">https:&#x2F;&#x2F;www.ea.com&#x2F;games&#x2F;command-and-conquer&#x2F;command-and-con...</a><p>Reddit post: <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;commandandconquer&#x2F;comments&#x2F;1izmpmb" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;commandandconquer&#x2F;comments&#x2F;1izmpmb</a><p>(Deleted Reddit post: <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;commandandconquer&#x2F;comments&#x2F;1izmml4&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;commandandconquer&#x2F;comments&#x2F;1izmml4&#x2F;</a>)
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SXX3 months ago
Whoever pushed for this at EA - my deepest respect is with you!<p>Original C&amp;C was rewritten from scratch long ago, but open source version of Zero Hour is such an amazing gift.<p>PS: if you want to send respects to the person who did it you can do it on Linkedin:<p><a href="https:&#x2F;&#x2F;www.linkedin.com&#x2F;posts&#x2F;jim-vessella-62726825_from-the-commandandconquer-community-on-reddit-activity-7300953625088901121-BWZL" rel="nofollow">https:&#x2F;&#x2F;www.linkedin.com&#x2F;posts&#x2F;jim-vessella-62726825_from-th...</a>
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haunter3 months ago
&gt;To use the compiled binaries, you must own the game. The C&amp;C Remastered Collection is available for purchase on EA App or Steam.<p>Mind you EA released [some of] the games as freeware back in 2008 so no, you don&#x27;t have to buy them for the graphics, art, sound, and music assets<p>Tiberian Dawn GDI <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20110927141135&#x2F;http:&#x2F;&#x2F;na.llnet.cnc3tv.ea.com&#x2F;u&#x2F;f&#x2F;eagames&#x2F;cnc3&#x2F;cnc3tv&#x2F;Classic&#x2F;GDI95.iso" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20110927141135&#x2F;http:&#x2F;&#x2F;na.llnet.c...</a><p>Tiberian Dawn NOD <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20111104060230&#x2F;http:&#x2F;&#x2F;na.llnet.cnc3tv.ea.com&#x2F;u&#x2F;f&#x2F;eagames&#x2F;cnc3&#x2F;cnc3tv&#x2F;Classic&#x2F;NOD95.iso" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20111104060230&#x2F;http:&#x2F;&#x2F;na.llnet.c...</a><p>Tiberian Sun (though no source code was released for this game) <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20110823002110&#x2F;http:&#x2F;&#x2F;na.llnet.cnc3tv.ea.com&#x2F;u&#x2F;f&#x2F;eagames&#x2F;cnc3&#x2F;cnc3tv&#x2F;Classic&#x2F;OfficialCnCTiberianSun.rar" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20110823002110&#x2F;http:&#x2F;&#x2F;na.llnet.c...</a><p>Red Alert Allied <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20100130215623&#x2F;http:&#x2F;&#x2F;na.llnet.cnc3tv.ea.com&#x2F;u&#x2F;f&#x2F;eagames&#x2F;cnc3&#x2F;cnc3tv&#x2F;RedAlert&#x2F;RedAlert1_AlliedDisc.rar" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20100130215623&#x2F;http:&#x2F;&#x2F;na.llnet.c...</a><p>Red Alert Soviet <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20100130220258&#x2F;http:&#x2F;&#x2F;na.llnet.cnc3tv.ea.com&#x2F;u&#x2F;f&#x2F;eagames&#x2F;cnc3&#x2F;cnc3tv&#x2F;RedAlert&#x2F;RedAlert1_SovietDisc.rar" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20100130220258&#x2F;http:&#x2F;&#x2F;na.llnet.c...</a>
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boomboomsubban3 months ago
The complete C&amp;C bundle with all open sourced games and several others is currently $6 on Steam, if you need the art assets <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;bundle&#x2F;39394&#x2F;Command__Conquer_The_Ultimate_Collection&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;bundle&#x2F;39394&#x2F;Command__Conquer...</a><p>Hopefully this causes a sales spike and encourages other developers to do similar things.
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Starlevel0043 months ago
<p><pre><code> &#x2F;&#x2F; Homework for today. Write 2000 words reconciling &quot;Your code must never crash&quot; with &quot;Intentionally putting crashes in the code&quot;. Fucktard. &#x2F;&#x2F; DEBUG_CRASH(( &quot;xferScienceVec - vector is not empty, but should be\n&quot; )); &#x2F;&#x2F; </code></pre> <a href="https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Generals_Zero_Hour&#x2F;blob&#x2F;0a05454d8574207440a5fb15241b98ad0b435590&#x2F;GeneralsMD&#x2F;Code&#x2F;GameEngine&#x2F;Source&#x2F;Common&#x2F;System&#x2F;Xfer.cpp#L646">https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Generals_Zero_Hour&#x2F;blo...</a>
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modeless3 months ago
The complete game was released as freeware by EA over 15 years ago. It was freely available for download from EA&#x27;s servers for many years and has been redistributed by many third party sites as well. So getting the art and other assets to use with this code should be no problem.<p><a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20100214144634&#x2F;http:&#x2F;&#x2F;www.commandandconquer.com&#x2F;classic" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20100214144634&#x2F;http:&#x2F;&#x2F;www.comman...</a>
thisOtterBeGood3 months ago
Found this gem in Recorder.cpp of generals:<p><pre><code> &#x2F;&#x2F;Kris: Patch 1.01 November 10, 2003 (integrated changes from Matt Campbell) &#x2F;&#x2F; Since we don&#x27;t seem to have any *visible* desyncs when replaying games, but get this warning &#x2F;&#x2F; virtually every replay, the assumption is our CRC checking is faulty. Since we&#x27;re at the &#x2F;&#x2F; tail end of patch season, let&#x27;s just disable the message, and hope the users believe the &#x2F;&#x2F; problem is fixed. -MDC 3&#x2F;20&#x2F;2003 &#x2F;&#x2F;TheInGameUI-&gt;message(&quot;GUI:CRCMismatch&quot;);</code></pre>
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superconduct1233 months ago
Some funny comments<p><a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;commandandconquer&#x2F;comments&#x2F;1izpkmh&#x2F;funny_generals_source_code_comments&#x2F;?utm_source=reddit&amp;utm_medium=usertext&amp;utm_name=commandandconquer" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;commandandconquer&#x2F;comments&#x2F;1izpkmh&#x2F;...</a>
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grayhatter3 months ago
OpenRA did it better :D<p>If you haven&#x27;t seen it yet <a href="https:&#x2F;&#x2F;www.openra.net&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.openra.net&#x2F;</a> is worth your time.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;OpenRA&#x2F;OpenRA">https:&#x2F;&#x2F;github.com&#x2F;OpenRA&#x2F;OpenRA</a><p>I have many fond memories of playing openra as &quot;LAN&quot; game on the gaming weekends we used to have in a few open source groups I&#x27;ve been in. I can&#x27;t recommend &quot;saturday gaming&quot; enough, for anyone involved in any foss community, set up a recurring gaming weekend! You get bonus points if you make it mostly or exclusively foss games!
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JanSt3 months ago
&#x2F;&#x2F; Lets discuss how Windows is a flaming pile of poo. I&#x27;m now casting the header<p><pre><code> &#x2F;&#x2F; directly into the structure, because its the one I want, and this is just how &#x2F;&#x2F; its done. I hate Windows. - jkmcd DEV_BROADCAST_VOLUME *vol = (DEV_BROADCAST_VOLUME*) (hdr); &#x2F;&#x2F; @todo - Yikes. This could cause us all kinds of pain. I don&#x27;t really want &#x2F;&#x2F; to even think about the stink this could cause us. TheFileSystem-&gt;unloadMusicFilesFromCD(vol-&gt;dbcv_unitmask); return TRUE;</code></pre>
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dagelf3 months ago
For real, CnC Generals was the game that has taught me the most about the frivolity of war: there are no winners, both sides lose, it&#x27;s just a grand burning of resources... for nothing.<p>You build a wonderful base and war machine, only to watch it burn.<p>If this was &quot;required playing&quot; to all kids, I would be greatly surprised if war would still be a thing... it basically mocks war. In the most fun way possible!<p>Look up Jeffrey Sachs&#x27; address to EU Parliament, if you are unsure about the real geopolitics of this century... you won&#x27;t find it in US media.
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klaussilveira3 months ago
&gt; If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;<p>Take the hint, Valve. And Epic (UT99). Having third-party code is not an excuse.
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anotherhue3 months ago
EA, I&#x27;ve cursed your name since you smothered Westwood. But thank you for this.
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ageitgey3 months ago
Who&#x27;s going to be the hero that builds a modern update of C&amp;C Generals&#x2F;Zero Hour with 4k rendering, raytracing, etc?
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sho_hn3 months ago
This is very cool. It should be done a lot more often for old games. Whoever pulled this off at EA Games, you did a great thing for art and culture, and chapeau for pulling it off at a big corp.
leshokunin3 months ago
I was a young teen when Command &amp; Conquer came out. It was so damn cool. Westwood was at their peak: they made hit after hit after hit. The Kyrandia point &amp; click series. The Eye of the Beholder series. Lands of Lore. Dune II. Everything they made was gold.<p>They came in and made an RTS when we didn&#x27;t have a term for this. It had a cool, modern soundtrack. It had a cool world and a story fleshed out in high production value FMV. Cutting edge CGI.<p>We all know how Westwood died. Then the series had disappointing sequels, and a sad mobile title, and it all died until the remaster. The remaster felt like a well-executed effort, and a way to enjoy the classics on modern systems.<p>Today&#x27;s release of the source code is so exciting. A recognition that C&amp;C is worth preserving. That its community is still excited for it. It allows the series to live on forever. For fans to go crazy. For all sorts of mods and tweaks to be enjoyed on Steam.<p>It finally feels like after a decade and a half, C&amp;C has a future. No longer a great old RTS, but one that has lots of excellent campaigns available on modern systems, moddable, and evergreen.<p>Battle control... online :)
LorenDB3 months ago
According to some research I did a few years back, EA currently owns the rights to Full Tilt! Pinball, which is what 3D Pinball Space Cadet was based on.<p>EA, if you have a single shred of decency, open source Pinball!
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bee_rider3 months ago
I only glanced at the code in ANIM.CPP but for a C++ program from 1997 it looks kinda nice, right? The methods are all short, with some descriptive comments at the top of each one. Inputs and outputs described. Nice index at the top of the file.<p>I’ve seen worse!
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nomilk3 months ago
Alas, no red alert 2 (the best, IMO). But still this is such great news. Huge props to EA for this.
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giancarlostoro3 months ago
Who can we bribe at Microsoft to get Fallout 1 &#x2F; 2 source code released? Would be really interesting when you consider that FO2 has online modding, so it would allow for so much craziness to ensue out of FO2...
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colechristensen3 months ago
25 or 30 years would be a good amount of time for software copyright to expire.<p>It would be fantastic if there was a way (somewhat like patents) where IP protection could be linked up with publishing materials so that in order to get the law to protect your software from copying, you had to have it published at the end of the protection period. (like on release you had to store the source code at the library of congress or something)
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montag3 months ago
I heard this line of code `Sound_Effect(VOC_TANYA_LAUGH, Coord);`
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amacneil3 months ago
That&#x27;s nice, but who is working on porting this to the typescript type checker?
tete3 months ago
This is really nice and positively surprising for EA. While the RTSs are amazing I think Command and Conquer Renegade is one of the most fun games ever made as well.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Renegade">https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Renegade</a><p>What these people did is really amazing:<p><a href="https:&#x2F;&#x2F;w3dhub.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;w3dhub.com&#x2F;</a>
kangs3 months ago
I love reading the code that these people wrote when i was a kid enjoying the game. Never thought I&#x27;d have the opportunity when I was 10 and dreaming of these things haha.
stormfather3 months ago
If anyone used to play Zero Hour, there is still an active community. They still have tournaments and world series. A guy called Dominator on Youtube casts it all and its a pretty entertaining blast from the past. I recommend checking out his channel.
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tomaytotomato3 months ago
&quot;Compiling&quot;<p>&quot;Cannot compile, building in progress&quot;
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29athrowaway3 months ago
I recommend this video &quot;This is Why We Still Play Tiberian Sun in 2025&quot;<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=qIbuqy6bI2Y" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=qIbuqy6bI2Y</a>
Sjonny3 months ago
There are loads of .BAK files as well, and diffing them with the actual file gives you some insight on what they were working on. (Like pre and post Counterstrike addon).
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hd43 months ago
I think this marks the first time EA have open-sourced a videogame, a welcome development.
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vanattab3 months ago
Neat! I am going to have to play with this for fun in my free time. C&amp;C Red Alert was one of the first things that got me interested in programming and developing software, there was an ini file somewhere where you could control all the stats&#x2F;wepons of the units. I had a blast making crazy units mods to units and it made me want to learn how to create games and software generally.
lukky5133 months ago
I hope that the events like this could start a bigger wave of opening the source for many other older games.<p>To anyone else reading, who&#x27;s passionate about the topic: reach out to the companies however you can! I can share a personal experience that it does sometimes work, and thanks to that, a somewhat niche game of Zatikon is getting a second life as a FOSS project :)
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nickpsecurity3 months ago
One idea I had for open source games like this is AI experiments or training. Many people have been using Starcraft. If not it, they often use games that are nowhere near mainstream quality.<p>My idea was to have games in various genres with different skills required, like planning or physical abilities. Then, set each one up to work with just the engine in a way where game state is easy to interact with. For instance, no graphics or pop-up menus. Then, iterative experiments, like genetic programming or neural networks, could run much faster. Later, a common interface to many of them, like human senses, might let them be used to build general knowledge for AGI experiments.<p>Curious what people think of this. Especially a few exemplars in each category modified to just run really fast. For each, maybe training data on top of it that shows how to play the game. Seems like a cheaper option for testing architectures vs games not designed to do this.
astrostl3 months ago
Best game intro [1] ever IMO. Fun story, compact length, epic soundtrack (&quot;Hell March&quot;). They did that in 1996 and nothing since has even come close for me.<p>Had a ton of fun with the game itself, too.<p>1: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lJnMaTx4yjI" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lJnMaTx4yjI</a>
nyarlathotep_3 months ago
Looking at the README for Red Alert specifically and the various requirements, how is it possible that these run on modern Windows?<p>OFC they&#x27;re distributed via Steam as binaries + libs etc, but are they including these ancient versions of DirectX and the other dependencies with the downloads? Are these still compatible?<p>I know Windows has&#x2F;had for years remarkable backwards compatibility, but that&#x27;s always been a source of confusion for me.<p>Is there some monstrous &quot;compatibility shim&quot; somewhere for old DirectX APIs or something? What makes this possible?<p>Edit: Wait was this a re-release at some point more recently? If so, I suppose that specific question is addressed, but that still pertains to other old games. How does Half-Life (or whatever) still work? Same story?
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richardboegli3 months ago
Omniblade from Thyme project [0] managed to get Generals to compile [1][2] but there is still work to be done:<p>[0] <a href="https:&#x2F;&#x2F;github.com&#x2F;TheAssemblyArmada&#x2F;Thyme">https:&#x2F;&#x2F;github.com&#x2F;TheAssemblyArmada&#x2F;Thyme</a><p>[1] <a href="https:&#x2F;&#x2F;discord.com&#x2F;channels&#x2F;409121752921276426&#x2F;409121752921276428&#x2F;1345188172375527504" rel="nofollow">https:&#x2F;&#x2F;discord.com&#x2F;channels&#x2F;409121752921276426&#x2F;409121752921...</a><p>[2] <a href="https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Generals_Zero_Hour&#x2F;compare&#x2F;main...OmniBlade:CnC_Generals_Zero_Hour:feature&#x2F;cmake">https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Generals_Zero_Hour&#x2F;com...</a>
arduanika3 months ago
Finally, EA does the optimal thing to benefit all humanity!
joquarky3 months ago
I wish they would release all the code and assets used to make Earth &amp; Beyond.
ed_mercer3 months ago
Finally we can start fixing the insane amount of bugs in Zero Hour.
dogancelik3 months ago
I really hope that one day they will open source Nox [1], it was my favorite childhood game after Sims. Nox was also a game created by the same studio that created Red Alert.<p>[1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Nox_(video_game)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Nox_(video_game)</a>
walrus013 months ago
I wonder if the current owners will ever consider open sourcing Supreme Commander, the spiritual successor to Total Annihilation.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Supreme_Commander_(video_game)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Supreme_Commander_(video_game)</a>
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extraduder_ire3 months ago
Previously: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=23249964">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=23249964</a> &quot;EA will be releasing the C&amp;C Tiberian Dawn and Red Alert source code under GPL3&quot; May 20, 2020 253 comments
hhcoder3 months ago
I used to play this game a lot (more Red Alert 2, which is actually hosted for free online somehow with multiplayer mode: <a href="https:&#x2F;&#x2F;chronodivide.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;chronodivide.com&#x2F;</a>)
kennysoona3 months ago
This is some very welcome and surprisingly, good news which has been really, really, lacking this year.
tosh3 months ago
Related: If you like the old Command and Conquer classics, give Combined Arms a try.<p><a href="https:&#x2F;&#x2F;www.moddb.com&#x2F;mods&#x2F;command-conquer-combined-arms" rel="nofollow">https:&#x2F;&#x2F;www.moddb.com&#x2F;mods&#x2F;command-conquer-combined-arms</a>
mhotchen3 months ago
Christ: <a href="https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Red_Alert&#x2F;blob&#x2F;main&#x2F;CODE&#x2F;CONQUER.CPP">https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Red_Alert&#x2F;blob&#x2F;main&#x2F;CO...</a>
sureklix3 months ago
Can I have some shoes please? And also a MacOS version built via Claude 3.7?
icemelt83 months ago
As a React developer, how does one even compile something like this
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alanh3 months ago
A bit off-topic, but I found it very dystopian a few months ago to ask ChatGPT to describe the game in some detail. It refused to, claiming it violated content policy. Chilling.
liamkearney3 months ago
Curious. Can anyone tell me if it’s windows thing, specific filesystem thing, source control system thing or just a style thing, naming all files and directories in caps?
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1970-01-013 months ago
I guess this is as close to public domain that software can be until the 2070s. Functionally no different to use, but you are not allowed to make any money selling it.
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ghostpepper3 months ago
I like to think I caused this<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=42827280">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=42827280</a>
newsclues3 months ago
great news, thanks to id software for leading the way!
tomw18083 months ago
I am speechless.<p>The most vile gaming company I know. The most beloved game I ever played.<p>Now, Open source ... from them? How? Why? Marketing gag or a step in the right direction?<p>But then, OpenRA has existed for a while - does that mean its getting even better?<p>Where is this going?
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ch33zer3 months ago
The only thing I know about this game is that it&#x27;s what Jeremy in pure pwnage played
binary1323 months ago
The comments on the Red Alert sources are so detailed. This is awesome. Major props to EA!
punnerud3 months ago
How hard would it be to convert this so it could run in the browser using WebAssembly?
zenlot3 months ago
Just bought the pack + remastered on steam to support open sourcing old games.
hammock3 months ago
What is the best c&amp;c style game that has been released in the last couple years?
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molave3 months ago
EA... good?
zamubafoo3 months ago
Shame they&#x27;ll never do it for Warcraft 3 with the remaster still around.
DrNosferatu3 months ago
EA could release the source code of Chuck Yeager’s Air Combat and LHX.
m4633 months ago
how prescient they were!<p>&quot;Nationalism will bring us victory!&quot;<p>&quot;China will grow larger&quot;
danielktdoranie3 months ago
Hopefully this means we’ll get an iPadOS and macOS release :-)
iancmceachern3 months ago
Great memories, playing these when they came out against my crew.
Jd3 months ago
A bit challenging since none of the repositories I looked at actually compile.<p>EA says that if you remove (or refactor!) the dependencies it might work but I don&#x27;t know if that&#x27;s high enough confidence to dive in.
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ww5203 months ago
We used to waste so much time on this in the lan party.
yowayb3 months ago
The hardest part about making a game is the art.
jklinger4103 months ago
This makes sense because OpenRA was doing so well!
voidfunc3 months ago
Wow. Please do SimCity 2000, 3000 and 4 next EA!!
lacoolj3 months ago
I just reached Nostalgia Level OVER 9000.
Owlettotoo3 months ago
wow I didn&#x27;t expect this from EA... Good for them, good for us, good for everybody.
Angostura3 months ago
No sign of the Ma version :(
rumdz3 months ago
Please open source Nox!
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Zardoz843 months ago
now, if they open source Red Alert 2 engine ... That was a masterpiece of using voxels
Flimm3 months ago
Nice! Now this piece of video game history can be better shared and preserved. Does this repo include the artistic assists, or does it include the code only?
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InitEnabler3 months ago
I&#x27;ll just leave this here.<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;niZpcdp2v34" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;niZpcdp2v34</a>
jacooper3 months ago
Now please, could somebody path C&amp;C generals so we can play multi-player without every other game having a mismatch?
trackofalljades3 months ago
<i>&quot;I&#x27;VE GOT A PRESENT FOR YA!&quot;</i>
nntwozz3 months ago
Good job, now open source Dark Age of Camelot.<p>Thank you
dzonga3 months ago
great in code documentation. but how to C++ folks cope. every C++ codebase looks like its own different language with so many dialects.
SaltyBackendGuy3 months ago
IDK why but it ironically brings me joy to find typos in old code. Maybe a reminder that we&#x27;re all human (well back when code was written by humans &#x2F;s).<p><a href="https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Remastered_Collection&#x2F;blob&#x2F;master&#x2F;REDALERT&#x2F;INTERNET.CPP#L143">https:&#x2F;&#x2F;github.com&#x2F;electronicarts&#x2F;CnC_Remastered_Collection&#x2F;...</a>
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nicce3 months ago
&gt; To use the compiled binaries, you must own the game.<p>&gt; This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.<p>It does not sound open-source to me...
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rgbrgb3 months ago
Would be cool to jump in the codebase here with claude code and start riffing. Anyone get this or the others to compile on a mac?
guidedlight3 months ago
Maybe someone can finally make a native Mac version.<p>It astonishes me that EA leaves obvious money on the table by not taking the 5 mins it would take to recompile it for MacOS.
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