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H3: For indexing geographies into a hexagonal grid, by Uber

130 pointsby wiradikusuma2 months ago

9 comments

crazygringo2 months ago
I&#x27;ve read all the comments here and still don&#x27;t understand the rationale for hexagons as opposed to squares.<p>In every sense, squares seem to be much easier to reason about and easier to hierarchically partition than hexagons are.<p>There are certain advantages to hexagons in certain contexts, like six degrees of movement instead of four in board games, but I don&#x27;t see how any of those advantages translate here for geographical indexing.<p>I&#x27;d love to understand why hexagons as opposed to squares in <i>this</i> context are a superior solution rather than unnecessary complexity?
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dplarson2 months ago
I found this presentation helpful for an intro to H3&#x27;s design&#x2F;motivation: &quot;Engineering Sub-City Geos for a Hyper-Local Marketplace with Uber&quot;: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;wDuKeUkNLkQ?si=-9JmxZQJ2LZo6Kh4" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;wDuKeUkNLkQ?si=-9JmxZQJ2LZo6Kh4</a>
naiv2 months ago
This online tool gives you great idea about what this means on different levels:<p><a href="https:&#x2F;&#x2F;wolf-h3-viewer.glitch.me&#x2F;" rel="nofollow">https:&#x2F;&#x2F;wolf-h3-viewer.glitch.me&#x2F;</a>
Traubenfuchs2 months ago
Is the big thing here that those hexagons have the advantages of a circles (almost even max distance in all directions from center) with the advantages of squares (no overlap)?
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kemotep2 months ago
This is like the advantage of using 6 mile hexes in a tabletop rpg map.[0]<p>Each hex can be divided into smaller hexes until you get to the level of feet&#x2F;meters as opposed to miles&#x2F;kilometers.<p>[0]: <a href="https:&#x2F;&#x2F;steamtunnel.blogspot.com&#x2F;2009&#x2F;12&#x2F;in-praise-of-6-mile-hex.html?m=1" rel="nofollow">https:&#x2F;&#x2F;steamtunnel.blogspot.com&#x2F;2009&#x2F;12&#x2F;in-praise-of-6-mile...</a>
ahoka2 months ago
How is this better than space filling curves? Or does this solve a different problem? It’s a bit hard to see what and how it solves. Why hexagons?
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LegNeato2 months ago
There is a super high quality Rust lib that implements this: <a href="https:&#x2F;&#x2F;github.com&#x2F;HydroniumLabs&#x2F;h3o" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;HydroniumLabs&#x2F;h3o</a>
tomtomistaken2 months ago
Hexagons could be a new kind of political entity of the future, where, for example, rewards for climate progress (measured by satellites) could be put into practice.
wbercx2 months ago
I&#x27;m still surprised What3Words isn&#x27;t more popular outside of the UK.