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How to Minify Godot's Build Size (93MB –> 6.4MB EXE)

34 pointsby popcar22 months ago

4 comments

atiedebee2 months ago
&gt; The bad news is that it stores that decompressed data in your RAM, increasing the memory used by the game. Without UPX, my game uses ~53MB of RAM. With UPX, it&#x27;s up to ~74MB.<p>The decompressed data will be in RAM either way. I assume it&#x27;s the _compressed_ data that remains in RAM (the RAM usage seems to support this as well)
mort962 months ago
This is great! Those are some impressive savings.<p>Though sadly, for web exports, the <i>vast majority</i> of your loading time for at least your macOS&#x2F;iOS users will be spent compiling shaders. The loading bar quickly goes from 0% to 90%, then the tab freezes for a few minutes as macOS sloooowly processes the GLSL. I don&#x27;t know if there&#x27;s anything to do about that.
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pacifika2 months ago
Setup your gzip webserver configuration for wasm files and that gets the transferred bytes down by a huge chunk.
georgeecollins2 months ago
This is very helpful. I love Godot. Maybe not the best at anything but so fun to create with.