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In narrative games, constraints are the point

4 pointsby parisidau2 months ago

1 comment

vunderba2 months ago
I don&#x27;t think the goal is to just have the AI characters go off the rails - they&#x27;re not supposed to be a thin curtain between the player and a generalized large language model.<p>Instead the goal would be to have the expressive <i>INPUT</i> of an LLM <i>constrained</i> to a detailed character bio&#x2F;profile provided by the game&#x27;s writers. This would work particularly well in interactive fiction, but could also work equally well in a game with voice recognition.<p>Having a game give the conventional &quot;tree&quot; of pre-programmed questions that can be asked of an NPC makes a player feel like they have <i>LESS</i> agency. Further, in games of detective fiction, it can actually spoil the sport itself by priming the player.