It'll be nice to have more high end non-Meta options. Meta's headsets are a pain to use for PCVR. Third party software like Virtual Desktop is basically mandatory for Meta and PCVR.<p>(For the curious, this website I maintain about setting up a particular flight sim with VR documents all the meta-specific tweaks and caveats I've found: <a href="https://www.8492sqdn.net/guides/dcs/performance/" rel="nofollow">https://www.8492sqdn.net/guides/dcs/performance/</a>)<p>There's also quite a lot of drama right now between Meta, Khronos and OpenXR: <a href="https://mbucchia.github.io/OpenXR-Toolkit/" rel="nofollow">https://mbucchia.github.io/OpenXR-Toolkit/</a>
Two video reviews:<p><a href="https://www.youtube.com/watch?v=gbFU6KoEASU" rel="nofollow">https://www.youtube.com/watch?v=gbFU6KoEASU</a><p><a href="https://www.youtube.com/watch?v=CpzZWTz1h0w" rel="nofollow">https://www.youtube.com/watch?v=CpzZWTz1h0w</a>
I love that eye tracking is built in this bodes well for my VR hypothesis:<p><i>The killer app for the VR platform is eye contact.</i><p>In my opinion Zoom should be investing heavily in this, and Zoom’s market is the one newcomers stand to gain.<p>The giant feature that Real Life™ has and teleconferencing lacks is the subtle baton passing, engagement reading, and tone modulation that is enabled by eye contact. A square of video just isn’t the same.<p>My corollary hypothesis for why this hasn’t been done yet is that the Mark Zuckerbergs and John Carmacks of the world are on the autism spectrum, they get by without this information, and therefore don’t realize how much the rest of us rely on it.
Do the adjustable lenses work if you have an astigmatism?<p>This biggest concern I have about VR, especially for work, is that it forces you to spend too much time looking a screen that is very close to your eyes. This is known to cause myopia and digital eyestrain.<p>Do any VR headsets attempt to address this problem? Can a headset force your eyes to change focal distance either using the display, or more likely, a physical lens? Ideally the headset would slowly, but consistently, force you to change your eyes focal distance. Is that something that Eye Tracking would enable?<p>Also, does eye tracking work properly if your eyes are slightly misaligned?
It's a fantastic looking piece of hardware, but that price is hard to swallow given that PC VR has been on life support for years and there isn't really any signs of it making a comeback. The content still being made for VR almost exclusively targets Quest standalone as the lead (or only) platform since that's where >90% of the money is. Nobody aside from Valve can afford to make a "too big for Quest" title like HL:Alyx.
Super interested in this when the eye tracking is available but need some reviews for that first. For sit-down VR the price isn't really an issue for this, given how the GPU market is now anyway. It is a niche product for sure.<p>Foveated rendering with decent eye tracking could help us get out of the combo of high resolution / low framerates for clarity vs low resolution / high framerates for comfort.<p>Also, Valve seem to be ready to say something but it feels like it'll probably be (sensibly) a Steam Deck strapped to your head for stand-alone solution, and that's not the same market as this PC VR set-up is aimed at. Maybe if Valve take the 'store subsidy' hit and price it well and you can run a cable to it anyway..
Did they ever get 120Hz support on v1, and is it a planned feature for this v2?<p>On my Quest 3, I find 120Hz to be night and day compared to 90.<p>EDIT: their promo page says that 90Hz OLED feels like 120Hz LCD for VR.
Can anyone recommend what the best VR headset is if all I want is the appearance of some giant monitor floating in front of me? I don't think I need any kind of specialized controllers or head tracking or anything like that.<p>I'd just like to be able to pretend I have my monitor with me when I'm on a plane or space constrained in some way, and I'm happy enough to use keyboard and mouse without seeing them as my input options.
If anyone is just getting a black page make your window smaller and refresh. For some reason scrolling/rendering with a large viewport causes an undefined to bubble up and break the page.
Site repeatedly crashes on iPhone right after load.<p>(I know this is not encouraged by the rules but it’s one of the best places to report it :D please don’t upvote)
<a href="https://cdn.builder.io/api/v1/image/assets%2F64dd5478e25746bf9db3b6c0319905f6%2Fa181f7cbae9e491581b85eb71b822e24?format=webp&width=2000" rel="nofollow">https://cdn.builder.io/api/v1/image/assets%2F64dd5478e25746b...</a><p>Not sure, why they are displaying awful chromatic aberrations on their front page under the title "Advanced optics". That's not something to be proud of. If that was a result from a real camera lens, it would be a joke of a lens. Maybe fun for artistic purposes.<p>I understand this might be a view through some microscope maybe, but there is barely any magnification.<p>What is this image supposed to be?
Wonder if they asked Iowa State University researchers about their NSF-funded study that VR makes women and girls twice as likely to get sick, because Meta sure didn't.<p><a href="https://nwn.blogs.com/nwn/2024/04/vr-nausea-study-iowa-nsf.html" rel="nofollow">https://nwn.blogs.com/nwn/2024/04/vr-nausea-study-iowa-nsf.h...</a>