TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Building and Publishing Games to Steam Directly from GitHub Actions

47 pointsby delduca2 months ago

6 comments

adobrawy2 months ago
I hope there is an author of the post. I appreciate sharing this example.<p>However, there is a caveat regarding the workflow code itself, that placing &quot;run&quot; statement with specific commands directly in YAML may make it difficult to debug locally. I would recommend that &quot;run&quot; statements be only for script execution and their number minimized. This way, scripts can be run locally without waiting for the entire CI pipeline to execute each time.
评论 #43460217 未加载
nevon2 months ago
This doesn&#x27;t really say much about publishing games from GitHub Actions. There&#x27;s about 3 lines that reference <a href="https:&#x2F;&#x2F;github.com&#x2F;game-ci&#x2F;steam-deploy" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;game-ci&#x2F;steam-deploy</a> which contains the actual implementation.
hedin_hiervard2 months ago
How do you deal with Steam Guard code?
评论 #43458683 未加载
评论 #43458658 未加载
EncomLab2 months ago
Why? For most games (especially a &quot;2d hide and seek&quot;) you drop a zip file and press a single button on your dev console to publish.
评论 #43459575 未加载
评论 #43459860 未加载
评论 #43459325 未加载
评论 #43474215 未加载
pseudoeu2 months ago
Congratulations! Nice job man.
lupusreal2 months ago
What&#x27;s the idea here, to make it easier for lazy devs to push builds to paying customers without even stopping to play test it themselves first? Streamlined publishing makes negligence easier and more enticing.
评论 #43459391 未加载
评论 #43459385 未加载