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Measuring Acceleration Structures

79 pointsby ibobevabout 2 months ago

3 comments

whizzterabout 2 months ago
I wrote an non-RTX on-GPU raytracer a while back (naive compared to this) and it&#x27;s super-interesting to read about the advances in compressing BVH structures.<p>But the changes also highlights a change in focus from just implementing this naively(RDNA3 technically not too much removed from the naive raytracer I wrote) to moving it to something carefully engineered and optimized for memory bandwidth (with savings circuits even built into silicon?).
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vardumpabout 2 months ago
Smaller data is where it’s at when optimizing nowadays. Less bandwidth required and higher cache hit rate.<p>You can compute a ton per bit transferred from DRAM. On both CPUs and GPUs.
genpfaultabout 2 months ago
See also:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=43548212">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=43548212</a><p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=43543933">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=43543933</a>
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