After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it.<p>The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the next run so it didn't matter that much.
After that first hour, the game became a slog. I encountered the same rooms, solved the same two puzzles for resources and was constantly praying for the RNG to give me something new.
There is some RNG manipulation, but not enough to mitigate the boring part of the game.
There are a few interesting overarching puzzles, but most of them are wrapped in multiple layers of RNG.<p>For example, for one puzzle you need a specific item that randomly spawns, use it in a room that randomly spawns which you need to unlock with another room that also randomly spawns.
It took me 6 hours for the game to give me a run where I got all three of those things in a single run.
The reward? Some resources that I have next to no use for and some clues that I can only experiment with if the RNG deems me worthy.<p>I have absolutely no idea where the praise for the game comes from. Maybe this game is perfect for those who are really into roguelites, but for me personally it just feels like the game is wasting my time for no reason at all.
I have been playing this game and it is really a blast. The tutorial note cards strongly recommend using a pen+paper while playing and I can second that as pretty much required for some of the more "meta" puzzles.<p>Worth noting that I believe it is also on Gamepass and whatever Sony's version of Gamepass is called if you already had those services and wished to save a few bucks.
> I don’t like what they do to me. I shudder to think how they could supercharge builders like Dorfromantik, Carcassonne, and Castles of Mad King Ludwig.<p>A very similar mechanic is used in the popular board game <i>Betrayal at House on the Hill</i>. That game's arguably even worse because it has stat upgrades!
> As with other roguelikes, you can unlock persistent upgrades that smooth over repetitive parts of the game.<p>I think those are called rogue-lites, for the reason that real rogue-likes (e.g. nethack, DCSS) actually wipe out all your progress on each attempt.
Already contender for my favorite puzzle game of the year. I would compare it to Outer Wilds or Animal Well, but that would do all three games a disservice. Blue Prince is a thoroughly unique game that is worth your time. And like another commenter said, a pad of paper is _absolutely required_.
I tried playing this after buying it, but it was not what I expected. There was a lot of FPS moving around and aiming and that makes me nauseous so I had to turn it off. I guess there's no refunds on PS games unfortunately.
I just picked this up. Curious if this will be one I can play with the kids while we are going to bed in the evenings. For a long time, that was prime time to play Slay the Spire, as it will get them to go to sleep. :D
I'm very hopeful about this game, but afraid it might be closer to rougueLITE than roguelike.<p>I played two days yesterday, and it started to dawn on me that there must be resource accumulation day to day. Some items cost 10's of coins (as much as 80), while in one day I was only seeing just a few. And really only one easy puzzle so far involving a couple of colored boxes.<p>So is the puzzle to just keep playing through, accumulating resources to buy what you need until you make it all the way? Or does the true puzzle reveal itself to you as you play through a few times? Maybe the things you buy/activate are one-time unlocks that give access to new parts of the puzzle, without making the puzzle itself easier?<p>Anyway, I love puzzle games such as Myst, and I'm a new fan of rougelikes (but not roguelites) - so I really want this game to work out.
The buzz on this game is very strong. The Triple Click podcast just loves it: <a href="https://maximumfun.org/episodes/triple-click/blue-prince-really-is-that-good/" rel="nofollow">https://maximumfun.org/episodes/triple-click/blue-prince-rea...</a>
On my M-series Mac devices, I get a warning for missing executable when trying to launch after installing. I've had Steam re-verify its payload files with the same result on two different systems. Any ideas?
Read the review and thought it looked like the kind of thing that I like, but then saw that it doesn't have SteamDeck compatibility. Sorry, but if you're only going to target Windows then you're not seeing my money.
Dungeon of the Endless is another interesting game about essentially opening rooms/doors. The frantic rush to move the diamond thing to the last room while swarming alien creatures try to stop you is very interesting.
OP: A single giveaway just popped up on SteamGifts today:<p><a href="https://www.steamgifts.com/giveaway/bloms/blue-prince" rel="nofollow">https://www.steamgifts.com/giveaway/bloms/blue-prince</a><p>Is this you?