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Chroma: Ubisoft's internal tool used to simulate color-blindness

231 pointsby gm678about 1 month ago

10 comments

username256about 1 month ago
The shader code in Chroma looks to be a direct copy&#x2F;paste from this old repo: <a href="https:&#x2F;&#x2F;github.com&#x2F;Chman&#x2F;ColorBlindr&#x2F;blob&#x2F;master&#x2F;ColorBlindr&#x2F;Shaders&#x2F;ColorBlindr">https:&#x2F;&#x2F;github.com&#x2F;Chman&#x2F;ColorBlindr&#x2F;blob&#x2F;master&#x2F;ColorBlindr...</a>.<p>I don&#x27;t see it being referenced anywhere but maybe I&#x27;m mistaken.
maxnoeabout 1 month ago
Not for gaming, but this was developed for checking plots: <a href="https:&#x2F;&#x2F;github.com&#x2F;hdembinski&#x2F;monolens">https:&#x2F;&#x2F;github.com&#x2F;hdembinski&#x2F;monolens</a><p>And works cross platform.
Pet_Antabout 1 month ago
I have used Chromatic Vision Simulator on my iPhone with a camera to check for colour-blind accessibility of board games.<p><a href="https:&#x2F;&#x2F;apps.apple.com&#x2F;us&#x2F;app&#x2F;chromatic-vision-simulator&#x2F;id389310222">https:&#x2F;&#x2F;apps.apple.com&#x2F;us&#x2F;app&#x2F;chromatic-vision-simulator&#x2F;id3...</a><p>It&#x27;s free. I&#x27;m unaffiliated, just a happy user in the past.
Thaxllabout 1 month ago
Ubisoft is on the forefront for accessibility.
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sphabout 1 month ago
Stupid question for colour-blind gamers: why do accessibility options in games <i>remove</i> and mute colours to simulate colour blindness types? (i.e. protanopia, deuteranopia, etc.)<p>I imagine if you can’t perceive some colours, you want hue shift or boost, not to actually remove colours so it looks like what you already are seeing. Feels a bit like muting all sounds to help one with auditory deficiencies. What am I missing here?
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fidotronabout 1 month ago
Does anyone have any insight into how tools for simulating color blindness would fit into workflows?<p>For example, in this case presumably the QA team play in different modes and provide feedback about things which aren&#x27;t going to work, but that is a very different universe than web or mobile app design.
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ano-therabout 1 month ago
Does anyone know a tool that assessed which type of colorblindness you have? The tool here seems great, but when I want to explain to people how I see colors, I don’t know which deficiency to choose.
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w4rh4wk5about 1 month ago
Alternatively, one could just use this shader for post-processing in their engine: <a href="https:&#x2F;&#x2F;www.shadertoy.com&#x2F;view&#x2F;XdtyzM" rel="nofollow">https:&#x2F;&#x2F;www.shadertoy.com&#x2F;view&#x2F;XdtyzM</a>
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charcircuitabout 1 month ago
This seems overly complex. Why require input passthrough?<p>It seems simpler to make an OBS plugin that way you are able to reuse a lot of work that already exists for game capture and post processing.
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gjsman-1000about 1 month ago
They aren&#x27;t using GitHub correctly, so they have the installer for Windows in-tree.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;ubisoft&#x2F;Chroma&#x2F;blob&#x2F;main&#x2F;Release&#x2F;Chroma_setup.exe">https:&#x2F;&#x2F;github.com&#x2F;ubisoft&#x2F;Chroma&#x2F;blob&#x2F;main&#x2F;Release&#x2F;Chroma_s...</a>
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