Note that this is very much a tech demo. For those complaining about the qualities as a game, please read the article - this was a fortnight's work for <i>two</i> guys!<p>Very impressive. WebGL still has more than a few kinks to be worked out with GPU drivers and browser support, but it's increasingly looking to be the future. C'mon Apple, turn it on in IOS Safari! (It's in there, but hidden behind a developer option)
Took something like four minutes to load on a 20mbps connection. Is this normal, or is your site just being hammered? Definitely the longest load I've ever seen for a browser game.<p>Not sure if it's a mouse lock bug but even when fullscreened with mouse lock on, the input is super glitchy - it seems to randomly ignore my inputs sometimes until I move out of some sort of mouse 'dead zone', and my freedom of movement is pretty limited and there's some weird acceleration.<p>Camera glitches around like mad when I move too, but I assume that's because the animations aren't being blended.<p>Text in the score HUD gets highlighted when you move the mouse with the mouse button down, which is kinda weird.
Impressive, <i>but</i>:<p>1. Needs jump. [0]<p>2. In firefox 14 on Ubuntu it's a bit shaky.<p>3. There is no three, damn fine work. Good job. [1]<p>[0]: <a href="http://steve-yegge.blogspot.com/2012/03/borderlands-gun-collectors-club.html" rel="nofollow">http://steve-yegge.blogspot.com/2012/03/borderlands-gun-coll...</a> (Scroll down to the heading: "Disallowing jumping is what Stupid Designers do")<p>[1]: Okay, so there are some minor things like the inverted mouse scroll, unoptimized spawns, and idling players, but it really is a cool demo.
worked great in FF 14.0.1! No lag, game loaded in under 30 seconds, with instant reaction to controls. Mouse movements are reversed for up and down. Running into a dummy causes them to move forward and along whatever wall they may hit.
Works good in Chrome, on OSX 10.8 with early 2008 MBP.
It does not work - "crashes" with Safari on same machine. (Probably not crashed, but no updates were happening)<p>Pretty cool.
Was hoping I could try it out behind the corporate firewall seeing as it's in the browser... Guess not...<p>What port(s) does websockets run on anyways?
If this is a glimpse of the future - I am happy to stay in the present. I think that it is ridiculous that people are exited or even impressed by something that has been possible of 8 years via flash or silverlight (now JavaFX 2.0).<p>OHHHH NOOOOOOO a PLUGIN to the browser???? this HTML5 thing is sooo much better because it does not require a plugin. OK better? in what way?<p>Now instead of having to update that plugin every 2-3 months, you will now be updating your entire browser every 2-3 months and will be benefiting from slower moving, less innovative standards based technology.<p>Open standards are the communism of the web. They promise to put everyone on a level playing field, but do nothing except hold innovation back. They take the entrepreneurs out of the tech innovation space and force everyone to simply try to hack their 'standard' to try to make possible (or palatable) what can already be done in another technology like Flash, Silverlight or JavaFX 2.0.