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Cloth

519 pointsby memalignabout 1 month ago

17 comments

mmweltabout 1 month ago
Another one for the browser: <a href="https:&#x2F;&#x2F;oimo.io&#x2F;works&#x2F;cloth&#x2F;" rel="nofollow">https:&#x2F;&#x2F;oimo.io&#x2F;works&#x2F;cloth&#x2F;</a>
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atan2about 1 month ago
I was able to understand verlet integration and write my own cloth simulation after reading the blog post from Marian Pekár:<p><a href="https:&#x2F;&#x2F;pikuma.com&#x2F;blog&#x2F;verlet-integration-2d-cloth-physics-simulation" rel="nofollow">https:&#x2F;&#x2F;pikuma.com&#x2F;blog&#x2F;verlet-integration-2d-cloth-physics-...</a>
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mattfrommarsabout 1 month ago
How do people go from web dev&#x2F;gradle&#x2F;java knowledge to build something like this.<p>For me, sometimes I wonder since I never did CS undergrad, I will never understand any of this no matter how many programming langauge I learn. I did dabble a bit with OPENLY, LIBGDX, GODOT, unity but to come to with cloth simulation from scratch, damn
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falcor84about 1 month ago
This reminded me of this cool Polygon video examining the incredible cloth design in the game Elden Ring<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;wSSqx-Dh6ko" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;wSSqx-Dh6ko</a>
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rikrootsabout 1 month ago
I&#x27;ve always loved this sort of cloth animation. I think the first one I saw was dissimulate&#x27;s tearable cloth demo on Codepen - I can&#x27;t believe they wrote that code 9 years ago!<p>[1] - <a href="https:&#x2F;&#x2F;codepen.io&#x2F;dissimulate&#x2F;pen&#x2F;eZxEBO" rel="nofollow">https:&#x2F;&#x2F;codepen.io&#x2F;dissimulate&#x2F;pen&#x2F;eZxEBO</a><p>[2] - <a href="https:&#x2F;&#x2F;github.com&#x2F;Dissimulate&#x2F;Tearable-Cloth">https:&#x2F;&#x2F;github.com&#x2F;Dissimulate&#x2F;Tearable-Cloth</a>
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sphabout 1 month ago
These cloth simulators always feel somewhat unstable - try generating a Grid cloth, and see it start bouncing and moving randomly. Is this due to accumulating IEEE 754 floating point errors?
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account-5about 1 month ago
Can I just say well-done to the author of this site. No external JavaScript, it all runs as is, even on mobile. Most modern text based websites can&#x27;t claim this.
Borzadaranabout 1 month ago
This is seriously impressive work — simple yet mesmerizing. Really highlights how powerful Verlet integration is for creating natural, believable cloth simulations. For anyone interested, I&#x27;d also recommend checking out Jakobsen&#x27;s paper from the Hitman game engine — it&#x27;s a classic. Thanks for sharing this inspiring project!
gitroomabout 1 month ago
Love seeing people actually ask the hard questions about how stuff like this works. Never fails to make me feel like everythings built up from a million tiny steps over years. You ever hit a point where the math just feels like a wall, or you keep banging away until it clicks?
Borzadaranabout 1 month ago
What fascinates me the most is how setting a few parameters and constraints can lead to such realistic motion. It feels like a reminder that the world around us might just be a set of hidden models and forces — and our task is to discover and simulate them. Beautiful work!
stefankaabout 1 month ago
The author created some Godot addons. Is this made with Godot too? Would be a nice to have for a free game engine
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ninjuabout 1 month ago
Click on the word in front of &quot;Cloth Type&quot; to change it to a Grid for even a cooler interaction
1001directoriesabout 1 month ago
Can someone update this so that I can blow in to my phone and make the cloth move?
brcmthrowawayabout 1 month ago
Is this the new Ciechanowski
poloticsabout 1 month ago
Does this mean I can finally get a robot to fold my shirts in ten years?
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faeyanpiraatabout 1 month ago
Is there a simple way to do fluid (air) simulations like this?
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sashank_1509about 1 month ago
So beautiful, robotics simulation can benefit from something like this. The state of cloth simulation in robotics is still pretty pathetic