After playing <i>Octopath Traveler II</i>, I was really inspired by its art style and decided to create my own pixel drawing app from scratch. It's still in the early stages, but it already supports basic drawing, undo/redo, and a clean UI focused on pixel-perfect design.<p>I plan to add frame-by-frame animation support in the next version.<p>You're welcome to try it out and share your thoughts!
If you like the project, a on GitHub would mean a lot to me.<p>Live demo: https://ayanamiii.netlify.app/<p>GitHub: https://github.com/KamiC6238/ayanami
Gave it a quick try and liked it so far. Of course it's still quite basic but a good start I'd say. Looking forward to seeing more features being added.<p>To anyone looking for a more feature packed pixel art editor, I highly recommend <a href="https://github.com/Orama-Interactive/Pixelorama">https://github.com/Orama-Interactive/Pixelorama</a> which is free and made with Godot. I recently switch to Pixelorama coming from Aseprite because imo the development for the latter got a bit stale over the years while Pixelorama really seems to have a lot of momentum and community behind it. Also, Pixelorama being made with Godot is something I really love to see!
Shoutout to the legendary Deluxe Paint III. I worked with people who, 30 years after the release, still kept an old computer running just to be able to use Dpaint II and III. They said it was the best pixel editor ever made.
Really cool!<p>A quick enhancement you can add, which will help mobile users, is adding appropriate touch specifiers to the element. Currently I am unable to drag the pen to draw -- the whole page moves. By fixing that, I should also be able to use my Apple Pencil.<p>Specifically, this page describes it better: <a href="https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action" rel="nofollow">https://developer.mozilla.org/en-US/docs/Web/CSS/touch-actio...</a>
Very cool! You've quite nicely rendered some of Aseprite's attractive window chrome.<p>I draw "pixel art" in Krita with my "Flipnot Brushkit" brushes [1], which I prefer for Homestuck-style low-res painting where traditional pixel art programs kind of fail. Krita has a lot of nice power features for transforms and layering, like the batch_export plugin for exporting tons of layers at once.<p>[1]: <a href="https://sabslikesobs.itch.io/flip-not-brushkit-deluxe-for-krita" rel="nofollow">https://sabslikesobs.itch.io/flip-not-brushkit-deluxe-for-kr...</a>
This "pixel art" style really confuses me and reminds me of another article about the style and its basis in CRT scanline bleed. Looking at Octopath, basically only the characters are pixel art and the hit counters and environments and so on is relatively high def.<p>I wonder if there would be any interest in something that actually is a low resolution look, maybe 640x480, where the pixels system is coded to line up to the grid instead of using aliasing. Maybe even limit it to mode-7 like effects or so on, then you can enable scanline emulation on a modern screen.
Looks really cool! Well done.<p>I made something similar, albeit less stylised, a while back.
It's got animation. I'm not sure it's the ideal way to do it, but have a look if you want. I describe the approach here: <a href="https://bardhovde.com/posts/miko/" rel="nofollow">https://bardhovde.com/posts/miko/</a><p>Repo: <a href="https://github.com/bnhovde/miko">https://github.com/bnhovde/miko</a>
Demo: <a href="https://mikoapp.netlify.app/" rel="nofollow">https://mikoapp.netlify.app/</a>
Cute!<p>I'm curious, why use netify and not just github pages? AFAICT your app is just a static page. If so, there's no reason you need netify (which IIUC will require $$$ knock you off eventually). Is there some tutorial/LLM/template you followed that used netify? Were you planning on adding serve side features, user accounts, galleries? Just curious.
Nice work. Having done pixel art in the past, the editors that I used almost as a universal rule had a means to display the tile at multiple zoom levels in real-time as you were working on it - to provide a helpful sanity check of how it would look in the context of a game for example.
Unrelated to your tool (which looks cool, by the way), I wish Square would remake their classics in this style rather than the mediocre 3D crap they’ve been into of late. I’d love to play Chrono Trigger or Final Fantasy VI on the Octopath Traveler game engine.
Seems way too trivial to share in its current state.<p>Also, you double-mention Octopath Traveler II which has nothing to do with this except pixels. I find it odd to try to get association points for this level of project.
I’ve always wanted to learn how to make sprites and pixel art, but I always got stuck. because I had no idea how the process should look like. Does anyone have any advice about going from unskilled to decent?
I dont know much about pixel art and tools but I could
not figure out how to add more tiles.
I realize is probably a might dumb question<p>It starts with 4 (I think) how do I add an additional 2?