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MTerrain: Optimized terrain system and editor for Godot

91 pointsby klaussilveira23 days ago

3 comments

singron23 days ago
Anyone know how this compares to Terrain3D?<p><a href="https:&#x2F;&#x2F;github.com&#x2F;TokisanGames&#x2F;Terrain3D">https:&#x2F;&#x2F;github.com&#x2F;TokisanGames&#x2F;Terrain3D</a>
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gitroom23 days ago
Gotta say, I&#x27;m always down to see more ways to mess with terrain - tried a bunch but still feel like I&#x27;m barely scratching the surface with these tools tbh
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Gigamegs23 days ago
Nice work! My 2D Monster Curve implementation supports efficient quadtree construction, and I’m planning to extend it to higher dimensions: <a href="https:&#x2F;&#x2F;tetramatrix.github.io&#x2F;monstercurves&#x2F;" rel="nofollow">https:&#x2F;&#x2F;tetramatrix.github.io&#x2F;monstercurves&#x2F;</a>. Curious—have you thought about using Monster Curves for your octree terrain generator?
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