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Show HN: BlenderQ – A TUI for managing multiple Blender renders

64 pointsby TechSquidTV11 days ago
Hi HN,<p>I’m a solo content-creator&#x2F;Blender user and developed this tool as an easy way to manage and render multiple Blender renders locally.<p>The TUI portion is written in TypeScript because it gave me a good way to build the front end that allowed for some complex components in a language that I was intimately familiar with, and the portions that interact with Blender are actually Python scripts.

2 comments

umtksa6 days ago
blenderq --blend &#x2F;path&#x2F;to&#x2F;file1.blend &#x2F;path&#x2F;to&#x2F;file2.blend love this option<p>normaly I just use blender -b path&#x2F;file1 -a &amp;&amp; blender -b path&#x2F;file2 -a<p>thank you for making this I did not read your code and I&#x27;m curious about where did you get (or calculate) the progress value, thank you for making this
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sorenjan11 days ago
I don&#x27;t manage any Blender renders, so this isn&#x27;t for me, but if you want to use Python for the TUI part as well you can use Textual [0].<p>A lot of the Textual based programs[1] can be run without having to install them with uvx, i.e.:<p><pre><code> uvx --python 3.12 textual-demo uvx usolitaire </code></pre> [0] <a href="https:&#x2F;&#x2F;github.com&#x2F;Textualize&#x2F;textual">https:&#x2F;&#x2F;github.com&#x2F;Textualize&#x2F;textual</a><p>[1] <a href="https:&#x2F;&#x2F;github.com&#x2F;oleksis&#x2F;awesome-textualize-projects">https:&#x2F;&#x2F;github.com&#x2F;oleksis&#x2F;awesome-textualize-projects</a>
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