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How to build a game without spending euros and hours

4 pointsby masylum5 days ago

1 comment

masylum5 days ago
What do cellular automata, chaos theory, and Mahjong have in common? In this post, I break down how I built Whatajong: a game created in under 200 hours with zero budget—by tapping into the power of emergence. If you're curious how simple rules can create deep, addictive gameplay, read on.