Three.js lists about half a dozen of car related demos including the one featured<p><a href="http://mrdoob.github.com/three.js/" rel="nofollow">http://mrdoob.github.com/three.js/</a><p>A real Camaro: <a href="http://mrdoob.github.com/three.js/examples/webgl_loader_ctm_materials.html" rel="nofollow">http://mrdoob.github.com/three.js/examples/webgl_loader_ctm_...</a><p>A car you can actually control: <a href="http://helloracer.com/webgl/" rel="nofollow">http://helloracer.com/webgl/</a><p>Or even two of them: <a href="http://mrdoob.github.com/three.js/examples/webgl_materials_cubemap_dynamic.html" rel="nofollow">http://mrdoob.github.com/three.js/examples/webgl_materials_c...</a>
It looks very nice and is a good demonstration of what possible but there underlying resolution of the car is quite low and so the reflection of the ceiling lights aren't smooth. With a highly reflective rendering like this you do really need a large number of triangles and I'm not sure that WebGL in the current browsers can support that well. Would love to see it get even better!<p>Having said that, its a good job!
Works perfectly with Nightly (2012-09-28) on Windows 7.
Why no fullscreen support for Firefox? It support fullscreen api (<a href="http://caniuse.com/#feat=fullscreen" rel="nofollow">http://caniuse.com/#feat=fullscreen</a>) and as far as i can see it's just as stable as chrome.
You should make use of Firefox's support for fullscreen:
<a href="http://caniuse.com/#feat=fullscreen" rel="nofollow">http://caniuse.com/#feat=fullscreen</a>
I just got a "not supported" message on FFx 16.<p>Otherwise, looks pretty slick!
It's only a matter of time, Microsoft and Apple won't have a choice but to adopt WebGL.<p>It's amazing what WebGL and Javascript can deliver, we've got models with hundreds of thousands of polys showing off really nicely on our site. If you like this car, check out the hundreds of models like it in Verold Studio - <a href="http://studio.verold.com" rel="nofollow">http://studio.verold.com</a>
Gold ferrari, gold rims = awww yeeeeeee<p>Super impressed by the quality of this - I've played with webGL a good amount and I don't think I've seen anything this clean and bug-free. Super props to the author
Looks good. Does anyone know what BRDF was used? Or the technique for the reflections? I think you could get away with cubemap reflections for this particular scene.