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WebGL Car Viewer

150 pointsby briangonzalezover 12 years ago

15 comments

mxfhover 12 years ago
Three.js lists about half a dozen of car related demos including the one featured<p><a href="http://mrdoob.github.com/three.js/" rel="nofollow">http://mrdoob.github.com/three.js/</a><p>A real Camaro: <a href="http://mrdoob.github.com/three.js/examples/webgl_loader_ctm_materials.html" rel="nofollow">http://mrdoob.github.com/three.js/examples/webgl_loader_ctm_...</a><p>A car you can actually control: <a href="http://helloracer.com/webgl/" rel="nofollow">http://helloracer.com/webgl/</a><p>Or even two of them: <a href="http://mrdoob.github.com/three.js/examples/webgl_materials_cubemap_dynamic.html" rel="nofollow">http://mrdoob.github.com/three.js/examples/webgl_materials_c...</a>
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joshryandavisover 12 years ago
Beautiful demos like this make me even sadder that Microsoft don't plan on supporting WebGL in IE.
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samwillisover 12 years ago
It looks very nice and is a good demonstration of what possible but there underlying resolution of the car is quite low and so the reflection of the ceiling lights aren't smooth. With a highly reflective rendering like this you do really need a large number of triangles and I'm not sure that WebGL in the current browsers can support that well. Would love to see it get even better!<p>Having said that, its a good job!
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Spittieover 12 years ago
Works perfectly with Nightly (2012-09-28) on Windows 7. Why no fullscreen support for Firefox? It support fullscreen api (<a href="http://caniuse.com/#feat=fullscreen" rel="nofollow">http://caniuse.com/#feat=fullscreen</a>) and as far as i can see it's just as stable as chrome.
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timmcleanover 12 years ago
You should make use of Firefox's support for fullscreen: <a href="http://caniuse.com/#feat=fullscreen" rel="nofollow">http://caniuse.com/#feat=fullscreen</a> I just got a "not supported" message on FFx 16.<p>Otherwise, looks pretty slick!
robodaleover 12 years ago
What, no BMWs? (my monocle pops off).<p>This is an outrage!
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rossmckegneyover 12 years ago
It's only a matter of time, Microsoft and Apple won't have a choice but to adopt WebGL.<p>It's amazing what WebGL and Javascript can deliver, we've got models with hundreds of thousands of polys showing off really nicely on our site. If you like this car, check out the hundreds of models like it in Verold Studio - <a href="http://studio.verold.com" rel="nofollow">http://studio.verold.com</a>
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jeniusover 12 years ago
Gold ferrari, gold rims = awww yeeeeeee<p>Super impressed by the quality of this - I've played with webGL a good amount and I don't think I've seen anything this clean and bug-free. Super props to the author
mrhyperpenguinover 12 years ago
Looks good. Does anyone know what BRDF was used? Or the technique for the reflections? I think you could get away with cubemap reflections for this particular scene.
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omarqaziover 12 years ago
I just realized that at some point in my 30s, I'll get a kick out of playing a version of Halo rewritten in Javascript.
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johnoharaover 12 years ago
Hear music, no visual. FF 15.0.1
caycepover 12 years ago
its nice but the atmosphere is all wrong. With something like this, I expect terrible hiphop music and a user-controllable Vin Diesel driver.
danielweberover 12 years ago
Doesn't work for me at all on Chrome 21.0.1180.89
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sidcoolover 12 years ago
Very well done and performing pretty well.
paulbjensenover 12 years ago
Very impressive.